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robertogreco : playethic   10

"Blueprint for a Bogey (10 February – 5 June 2011) includes art work from Glasgow Museums Modern Art Collection by Paula Rego, Eduardo Paolozzi and Graham Fagen shown alongside work by Glasgow based artists David Sherry and Corin Sworn and the collaborative project Women@Play.

The exhibition explores the shift from the intrinsic nature of play in children to how, as adults, we sometimes lose confidence and neglect to play. It also looks at the boundaries that adults impose on children’s play and how they approach and judge play for themselves. Where do those boundaries exist in everyday acts between play, work and creativity?

Why is play important and can it be seen as an end in itself?"
situationist  pedagogy  play  creativity  scotland  work  children  tcsnmy  intrinsicmotivation  confidence  boundaries  rules  inhibition  art  exhibits  women  playethic  agitpropproject  the2837university  gender 
february 2011 by robertogreco
The Play Ethic: Playing well: ten years of The Play Ethic
"wanted a new generation of "soulitarians" to exult in flexibility of new kinds of employment, be excited about transformative power of digitality & networks, recover child-like sense of optimism & creativity…very energies of play - not exclusively our own as a species, but something we uniquely retain right to end of our lives - shows we are a radical animal. Play gives us capacity to flexibly respond to almost any situation our environment throws at us. My aim now is still to explore what an "ethic" for play might be - but one which picks through its wide range of potentiating options, & tries to develop best ones for sustainable society.

…rise of "maker" culture…moved from coding to concrete reality - is an example of a dimension of play that could really help us get beyond a wastefully consumerist society. Makers promote a sociable tinkering, where we use hi-tech to skill ourselves and provide for ourselves more and more, rather than a lazy, brand-directed consumption."

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play  work  patkane  playethic  makers  doers  hackers  hackerculture  well-being  flexibility  education  unschooling  deschooling  ethics  tcsnmy  learning  sustainability  society  consumerism  consumption  tinkering  glvo  lcproject  teaching  experimentation  joy  janemcgonigal  gamification  hideandseek  happiness  policy  briansutton-smith  competition  gamers  videogames  gaming  games  environment  innovation  invention  narcissism  freedom  openness 
january 2011 by robertogreco
Ti Point Tork » Blog Archive » Teaching Kids Computer Skills and Programming
"Studying global warming? Simulate the carbon cycle in a Scratch program. Studying local marine ecology? Build a fish tank in Scratch, with fish, shellfish, seaweed, and plankton interacting."
children  education  learning  oreilly  play  playethic  programming  scratch  via:blackbeltjones  teaching  classideas  olpc  computing  coding  software  future  kids 
may 2008 by robertogreco
Play Journal: The Play Ethic and the Toy Industry
"if they extend 'play ethics' throughout business - from labour conditions in China to nature of toys they produce - opportunities for their business (exemplified by the turnaround in Lego) are major, given general shift of social values in 'play-friendly
playethic  play  toys  business  management  leadership  administration 
april 2008 by robertogreco
Children and Youth - Play - Development - Science - New York Times
"play is as fundamental as any other aspect of life, including sleep and dreams.’...One extra hour a day of play, which generally took the form of play-fighting during a critical early stage, sufficed to reduce hyperactivity.’"
play  learning  memory  well-being  life  happiness  playethic  games  children  adhd  psychology  behavior  animals  evolution  parenting  gender  boys  girls  health  brain  neuroscience  assessment  biology  social 
february 2008 by robertogreco
The Joy of Silly - New York Times
"A culture that thrives on newness & flexibility will go through fads quite naturally...I’m not sure that fads aren’t fertilizer to American culture...The playthings tend to be the byproducts of a new technology and a fertile imagination."
imagination  play  creativity  us  culture  society  innovation  playethic  toys 
january 2008 by robertogreco
collision detection: The subtle pleasures of wasting time
"how badly our culture understands meaning of play&games...partly because ludology isn't taught at of the whole points behind play and games is to waste time. It's not the sole point or even the chief point, but it's a frequent one."
time  work  play  games  gaming  children  education  learning  videogames  ludology  culture  society  clivethompson  playethic 
january 2008 by robertogreco
BBC NEWS | Magazine | Playgrounds of the future
"Traditional play is disappearing and so are children from public spaces, says a new report. Kids are now told where, when and how they can play and it isn't working for anyone. The solution?"
architecture  children  design  fear  kids  play  playethic  space  society  risk  parenting  schools  schooldesign  playgrounds  politics  public  community 
december 2007 by robertogreco
The National Institute for Play: Home Page
"The National Institute for Play unlocks the human potential through play in all stages of life using science to discover all that play has to teach us about transforming our world."
brain  development  ecosystems  education  play  mind  playtheory  social  innovation  playethic 
july 2007 by robertogreco

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