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robertogreco : pmog   17

Be selective with your innovation, and other wisdom from GameLayers – Blog – BERG
"I’m always impressed with good, hard decisions. If you’ve ever had a sleepness night over a project, you can imagine how tough it must be to, a year or even more later, walk away from it. Projects are tangled thickets of history and emotion. Corner turns are hard, and killing your babies doubly so. GameLayers have displayed good strategy."
strategy  ux  gamedesign  mattwebb  pmog  decisionmaking  harddecisions  killingaproject 
september 2009 by robertogreco
Edusurfing with PMOG
"Educators could create distinct missions for particular units while inspiring interest in strategic searching. Teachers can evaluate and assess a student’s research via a student’s PMOG missions. Students can earn game points as well as a grade for t
pmog  research  education  teaching  learning  classideas  gaming  internet  web  online  via:hrheingold 
june 2008 by robertogreco
Learn About Alternate Reality Games (ARGs), a Mission on PMOG [for list of sites: http://pmog.com/missions/learn_about_alternate_reality_games_args]
"In an Alternate Reality Game you essentially play yourself. You can learn knew skills and acquire new knowledge, but the beauty of an ARG is that chances are something you already know or are good at will be useful. An ARG is the ultimate collaborative e
pmog  arg  games  gaming  howto  learning  gamedesign  play  tutorials 
june 2008 by robertogreco
russell davies: stealth fun
"There must have been many ways of doing this, but they went for the way that allows them to make a little joke/movie reference. It doesn't impair the efficacy at all but it hides a little bit of fun for those that notice."
dopplr  play  transparency  transportation  sustainability  emissions  carbon  russelldavies  pmog  arg 
april 2008 by robertogreco
Tuesday, April 8, 2008: Monthly Program (BayCHI) - Putting the Fun in Functional: Applying Game Mechanics to Social Software
"She points to recent trends demonstrating how social media with game mechanics is the future of networked entertainment."
gamedesign  games  play  socialmedia  socialsoftware  videogames  twitter  youtube  flickr  pmog  facebook  arg 
april 2008 by robertogreco
Children of Flickr: Making the Massively Multiplayer Social Web: Web 2.0 Expo San Francisco 2008 [http://passivelymultiplayer.com/2008/04/22/playing-with-the-children-of-flickr/]
"Today, the children of Flickr are continuing to work massively multiplayer game mechanics into social web sites. This panel will discuss strategies, models, and pitfalls for harnessing the power of play to promote the social Web."
pmog  games  play  videogames  socialmedia  mmog  flickr  gne  justinhall  arg 
april 2008 by robertogreco
I have seen the future of online education and it is PMOG at EdTechPost
"What’s new is that all of this context (and all of the people) can be brought back to the very thing being described, in place, enriching the experience, and in the example of PMOG, tied together with a narrative thrust."
pmog  elearning  education  learning  online  internet  mmog  simulations  play  games  gaming  web2.0  hypertext  browser  lifeasgame  arg  browsers 
april 2008 by robertogreco
A New Type of Game Turns Web Surfing Into All-Out Information Warfare
"Can't devote 30 hours a week to World of Warcraft? Try racking up experience points and slaying enemies in the course of your mundane daily browsing instead. That's the thinking behind PMOGs — passively multiplayer online games."
pmog  games  gaming  entertainment  browser  online  internet  web  lifeasgame  socialmedia  mmog  arg  browsers 
march 2008 by robertogreco
Terra Nova: Human Data as a Playfield: The Passively Multiplayer Online Game
"But if we become as massive as we aim to be, it would be foolhardy to attempt to show players everything that happens in the game. So we can limit visibility to approved relationships, in the model of Facebook and MySpace."
pmog  mmog  play  browser  gaming  games  design  firefox  information  social  socialsoftware  socialnetworks  lifeasgame  mmo  videogames  arg  browsers 
march 2008 by robertogreco
Futurism: Rise of the Passively Multiplayer Online Game
"OK, but what does that mean for you, the game-player? We interviewed Merci to get the downlow."
pmog  gamedesign  gaming  internet  web  arg  browser  firefox  mmog  reading  social  socialsoftware  lifeasgame  metaverse  mmo  videogames  games  browsers 
february 2008 by robertogreco
When Reality Feels Like Playing a Game, a New Era Has Begun
"Our online lives are just twists on the videogame leaderboards, where we jockey to get our blog a higher rank on Technorati and compete to acquire more friend-adds on MySpace than the next guy."
games  gaming  play  cartography  life  pmog  arg  videogames  virtualworlds  immersion  technology  society  experience  culture  pervasive  gamechanging  lifeasgame  puzzles  psychology 
october 2007 by robertogreco
Fimoculous.com - misc - Gaming The System
"if you stop and look around, you'll find game scenarios everywhere. Like Poe's purloined letter, the notion of "gaming the system" has become so obvious and pervasive that it's almost invisible to us"
games  gaming  play  society  technology  culture  design  pmog  lifeasgame  socialsoftware  sociology  arg 
october 2007 by robertogreco
Passively Multiplayer Online Games
"Our Passively Multiplayer Online Game ("PMOG") follows people as they surf the web, giving them experience points, levels, items and currency. PMOG layers social gaming on top of web browsing."
games  gamechanging  ambientintimacy  presence  sousveillance  surveillance  socialsoftware  multiplayer  lifeasgame  culture  mmog  mobile  phones  networks  networking  gaming  gamedesign  attention  art  browsing  experience  experiments  videogames  ubiquitous  theory  play  pmog  arg 
october 2007 by robertogreco
Passively Multiplayer Online Games
"Passively Multiplayer Online Game (PMOG) where MyWare tracks and catalogues your online activity and assigns a point giving system so checking your email might yield you 10 extra attribute points for "wisdom" or reading the journal of experimental quantu
play  online  socialsoftware  socialnetworks  competition  profiles  pmog  mmog  ambientintimacy  arg 
january 2007 by robertogreco
bud.com: the web is your playfield
"bud.com will turn our personal data trails into a playfield for a web-based massively-multiplayer online game. Call it passively multiplayer - the reality of communication networks. Already, Web 2.0 and social networking sites keep track of our relations"
education  online  play  social  web  games  socialsoftware  internet  communication  pmog  mmog  ambientintimacy  multiplayer  distributed  collaborative  collecting  gaming  hypertext  statistics  mapping  browsing  collaboration  attention  lifeasgame  arg 
may 2006 by robertogreco

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