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robertogreco : projection   3

CINEMA OUT OF THE BOX! ‹ MIRL
"Cinema Out of the Box is a project to develop practical tools for a mobile cinema. Today, our media is defined by mobility, and for some, this means that a ‘cinematic specificity’ has been lost.  On the contrary, the new mobility of cinema (portable devices, such as our laptop screens) means that we can have ‘cinematic experiences’ in new and unexpected ways.  Many filmmakers and performers are experimenting with this. Our project proposes to do three things: 1) design portable infrastructure for a mobile cinema that can take the capacity to project audiovisual materials anywhere: on campus in unexpected locations, up the mountain, in the pool, and beyond 2) develop a year long screening series experimenting with the potential of this new mobility and 3) find the most ecological and sustainable ways to equip our cinema, focusing in this first year on the potential for bicycle powered generators, low energy projectors, and passive sound amplification."
projectors  projection  energy  humanpowered  mobile  mobility  cinema  film  environment  power  portability  bikes  biking 
february 2015 by robertogreco
Lamps: a design research collaboration with Google Creative Labs, 2011 – Blog – BERG
"As a technical challenge it’s been one that academics and engineers in industry have failed to make compelling to the general populace. The Google team’s achievement in realising this vision is undoubtedly impressive. I can’t wait to try them! (hint, hint!)

It’s also a vision that is personal and, one might argue, introverted – where the Big Brain is looking at the same things as you and trying to understand them, but the results are personal, never shared with the people you are with. The result could be an incredibly powerful, but subjective overlay on the world.

In other words, the mirrorworld has a population of 1. You.

Lamps uses similar techniques of computer vision, context-sensing and machine learning but its display is in the world, the cloud is painted on the world. In the words of William Gibson, the mirrorworld is becoming part of our world – everted into the spaces we live in.

The mirrorworld is shared with you, and those you are with."
projection  projectors  imagerecognition  robotreadableworld  microworld  spoookcountry  williamgibson  googleglass  light  interface  google  2012  2011  berglondon  berg  lamps  mattjones  basaap 
december 2012 by robertogreco
It’s You | KAROLINA SOBECKA
It’s You is an interactive storefront-window projection that explores the mechanisms of public behaviors and the line between the real and constructed social actions.

The installation is a rear projection on large storefront window. Human figures crowd around something that they obscure from the pedestrian’s view. When the pedestrian stands behind them, as if to look over their shoulders, they step aside to allow him a view onto what they’re looking at. The pedestrian can now see part of the unfolding scene, and he obscures the view for the other pedestrians; he’s become part of the crowd.

When the pedestrian enters the interaction area in front of the window, the projected figures turn their heads glancing at him.
If the pedestrian stops, they will move aside, parting enough to allow him a view onto what they’re looking at.

After the pedestrian has been in the interaction area for a period of time, the projected figures will turn their attention to him. The viewer becomes the performer. If he does something to entertain his viewers, the projected figures will react by clapping, applauding the performance and clarifying their role of audience.
art  projection  zero1  via:migurski 
july 2012 by robertogreco

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