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Unravel Two - Wikipedia
[via: "Lovely game by Coldwood, which encourages collaborative play—really works if kids are roughly the same level (roughly). Beautiful setting, too. (Discovered via good games exhibition at Tekniska Museet in Stockholm, feat many Swedish games.)"
https://www.instagram.com/p/BmnSFiBgevo/ ]

"Unravel Two is a puzzle platform video game developed by Swedish studio Coldwood Interactive and published by Electronic Arts under the EA Originals label. It was released on 9 June 2018 for Microsoft Windows, PlayStation 4, and Xbox One. The game centres on two Yarnys, small anthropomorphic creatures made of yarn.[2] It is the sequel to the 2016 game Unravel.

Unlike the first game, Unravel Two is both a single-player and a multiplayer game, though local co-op only. The game centres on two Yarnys, which can be controlled with either one player or two, which must work together in order to solve puzzles and manipulate the world. The game contains a main storyline, set on an island, as well as challenge levels, significantly more difficult levels.[3]"

[See also:
https://www.ea.com/es-es/games/unravel/unravel-two

Trailers:
https://www.youtube.com/watch?v=j2TmLrTl6gs
https://www.youtube.com/watch?v=7eRmkCVHEbQ ]
games  videogames  toplay  collaborative  srg  edg  glvo  yarn  puzzles  classideas  cooperativegames 
august 2018 by robertogreco
Opus Magnum en Steam
"Opus Magnum is the latest open-ended puzzle game from Zachtronics, the creators of SpaceChem, Infinifactory, and SHENZHEN I/O. Design and build machines that assemble potions, poisons, and more using the alchemical engineer’s most advanced tool: the transmutation engine!"

[via: "uh it’s frightening how much fun Opus Magnum is"
https://twitter.com/tealtan/status/947559009216794624

"I love how it’s relatively easy to get through but you can optimize to your heart’s content and make it hard for yourself"

"also love love love how you can choose to optimize for size, cost, or speed (I only ever do the last one)"

"(of course the best solutions are not the most optimized but the most extravagant or batshit beautiful)"]

[See also:
http://www.zachtronics.com/opus-magnum/
https://en.wikipedia.org/wiki/Opus_Magnum_(video_game)
https://www.rockpapershotgun.com/tag/opus-magnum/ ]
via:tealtan  games  gaming  puzzles  toplay  videogames 
january 2018 by robertogreco
The Mystery Is Resolved – The Rain That Never Stops
"Everybody loves a good riddle, but when you design one, you never know how it will be perceived until you try it out. The new Smashing Mystery Riddle didn’t emerge over night, and after weeks of fine adjustments and many — many — test runs, we prepared some coffee, pressed that shiny “Publish” button and, you know, started waiting for tweets. And now, exactly two days later, it’s time to reveal the mystery and announce the winners. Oh, you want to figure it out first? Well, then please close this tab since there are (obviously) spoilers in this post."
gifs  puzzles  smashingmag  twitter  via:senongo  2016  fun  riddles  classideas  treasurehunts 
august 2016 by robertogreco
The Importance of Recreational Math - The New York Times
"Baltimore — IN 1975, a San Diego woman named Marjorie Rice read in her son’s Scientific American magazine that there were only eight known pentagonal shapes that could entirely tile, or tessellate, a plane. Despite having had no math beyond high school, she resolved to find another. By 1977, she’d discovered not just one but four new tessellations — a result noteworthy enough to be published the following year in a mathematics journal.

The article that turned Ms. Rice into an amateur researcher was by the legendary polymath Martin Gardner. His “Mathematical Games” series, which ran in Scientific American for more than 25 years, introduced millions worldwide to the joys of recreational mathematics. I read him in Mumbai as an undergraduate, and even dug up his original 1956 column on “hexaflexagons” (folded paper hexagons that can be flexed to reveal different flowerlike faces) to construct some myself.

“Recreational math” might sound like an oxymoron to some, but the term can broadly include such immensely popular puzzles as Sudoku and KenKen, in addition to various games and brain teasers. The qualifying characteristics are that no advanced mathematical knowledge like calculus be required, and the activity engage enough of the same logical and deductive skills used in mathematics.

Unlike Sudoku, which always has the same format and gets easier with practice, the disparate puzzles that Mr. Gardner favored required different, inventive techniques to crack. The solution in such puzzles usually pops up in its entirety, through a flash of insight, rather than emerging steadily via step-by-step deduction as in Sudoku. An example: How can you identify a single counterfeit penny, slightly lighter than the rest, from a group of nine, in only two weighings?

Mr. Gardner’s great genius lay in using such basic puzzles to lure readers into extensions requiring pattern recognition and generalization, where they were doing real math. For instance, once you solve the nine coin puzzle above, you should be able to figure it out for 27 coins, or 81, or any power of three, in fact. This is how math works, how recreational questions can quickly lead to research problems and striking, unexpected discoveries.

A famous illustration of this was a riddle posed by the citizens of Konigsberg, Germany, on whether there was a loop through their town traversing each of its seven bridges only once. In solving the problem, the mathematician Leonhard Euler abstracted the city map by representing each land mass by a node and each bridge by a line segment. Not only did his method generalize to any number of bridges, but it also laid the foundation for graph theory, a subject essential to web searches and other applications.

With the diversity of entertainment choices available nowadays, Mr. Gardner’s name may no longer ring a bell. The few students in my current batch who say they still do mathematical puzzles seem partial to a website called Project Euler, whose computational problems require not just mathematical insight but also programming skill.

This reflects a sea change in mathematics itself, where computationally intense fields have been gaining increasing prominence in the past few decades. Also, Sudoku-type puzzles, so addictive and easily generated by computers, have squeezed out one-of-a-kind “insight” puzzles, which are much harder to design — and solve. Yet Mr. Gardner’s work lives on, through websites that render it in the visual and animated forms favored by today’s audiences, through a constellation of his books that continue to sell, and through biannual “Gathering 4 Gardner” recreational math conferences.

In his final article for Scientific American, in 1998, Mr. Gardner lamented the “glacial” progress resulting from his efforts to have recreational math introduced into school curriculums “as a way to interest young students in the wonders of mathematics.” Indeed, a paper this year in the Journal of Humanistic Mathematics points out that recreational math can be used to awaken mathematics-related “joy,” “satisfaction,” “excitement” and “curiosity” in students, which the educational policies of several countries (including China, India, Finland, Sweden, England, Singapore and Japan) call for in writing. In contrast, the Common Core in the United States does not explicitly mention this emotional side of the subject, regarding mathematics only as a tool.

Of course, the Common Core lists only academic standards, and leaves the curriculum to individual districts — some of which are indeed incorporating recreational mathematics. For instance, math lesson plans in Baltimore County public schools now usually begin with computer-accessible game and puzzle suggestions that teachers can choose to adopt, to motivate their classes.

The body of recreational mathematics that Mr. Gardner tended to and augmented is a valuable resource for mankind. He would have wanted no greater tribute, surely, than to have it keep nourishing future generations."
math  mathematics  fun  recreationalmathematics  2016  1975  marjorierice  problemsolving  puzzles  martin  gardner  games  play 
august 2016 by robertogreco
Therefore promises "interactive philosophy," dreamy pixel art - Kill Screen - Videogame Arts & Culture.
"What's initially so captivating about Therefore is how the music and art style blends together. Composer Sergio Cuesta’s incidental piano score plays with atonality in a way that's reminiscent of the impressionist compositions of Claude Debussy, or Erik Satie: simple and pretty, but slightly haunting. It's a dynamic that plays into the game's serene, meditative mood, even when surrounded by austere environments and muted colors.

A PUZZLE GAME THAT'S EERILY EVOCATIVE

In Therefore, you guide a character called The Wanderer through a land called The First Realm as you try to uncover the forces undermining your continued existence. The game supposedly operates on a fixed countdown, so you'll need to use a mechanic called The Memento Mori to reset time while exploring and trying to solve puzzles. Therefore will also include some form of item crafting, though it's not clear at this point how that part of the game meshes with the rest.

In fact, just about everything developer Trim Tangle has to say about the game is at once both intriguing and cryptic. Therefore is apparently "a pixel experience," focused on "interactive philosophy" that takes place within the more familiar confines of a sandbox videogame.

[trailer: https://www.youtube.com/watch?v=bpUF2KPKwSU ]

Perhaps most mysterious of all, the Indiegogo campaign claims that, for anyone who can navigate the games esoteric presentation and coded meanings, "Therefore will send a message to those ready to hear it." However, underneath this veil of inscrutability there looks to be a puzzle game that's eerily evocative."
therefore  videogames  mementomori  puzzles  edg  srg  sound  audio  claudedebussy  eriksatie  sergiocuesta  2015  trimtangle  music  design  gamedesign  games  gaming  tiume  memory 
march 2015 by robertogreco
Hitman GO on the App Store on iTunes
"Get your daily fix of Agent 47 with this elegant, strategy-based Hitman game!

Hitman GO is a turn-based puzzle game with beautifully rendered diorama-style set pieces. You will strategically navigate fixed spaces on a grid to avoid enemies and take out your target or infiltrate well-guarded locations. You really have to think about each move and all the Hitman tools of the trade you would expect are included; disguises, distractions, sniper rifles and even 47’s iconic Silverballers.

With Hitman GO, you’ll experience:

• Challenging puzzles that put your assassination skills to the test
• Beautiful scale model-style visuals
• Environments with secret passageways and off-limit areas
• Agent 47’s tools of the trade: Distractions, disguises, hiding spots, sniper rifles and even the iconic Silverballers
• Different enemy types with unique and deadly behaviours
• Different ways of completing each level, silently or forcefully

Please note:

** THIS GAME IS INCOMPATIBLE WITH THE iPod Touch 4th GENERATION **

Hitman GO minimum requirements: iPad 2 and above, iPad Mini, iPhone 4 and above, iPod Touch 5th generation and above."
games  ios  iphone  ipad  videogames  puzzles 
april 2014 by robertogreco
OKO – Nadezda Suvorova
"OKO is a graphic puzzle game for tablets that uses imagery from NASA database. The goal is to reconstruct an image by stopping rotating circles which form the collage.

For each level, the animated pieces draw increasingly complex patterns. The challenge is to be attentive to image juxtapositions in order to stop the circles movement at the right moment. OKO is a mesmerising journey navigating some of the most wonderful images from the NASA database.

Swisscom Best iOS App of the Year 2012"

[See also: https://itunes.apple.com/us/app/oko/id524351381 ]
ipad  ios  games  play  satelliteimages  puzzles 
december 2013 by robertogreco
Blackbar for iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation) and iPad on the iTunes App Store
"Blackbar is a text game: a sci-fi story of a dystopian future told through the medium of word puzzles. Reminiscent of text adventures and interactive fiction, it has a unique mechanic centered around the concept of censorship. Censorship is frustrating, but the human spirit can beat that frustration by turning it into a game.

You'll pick up and understand Blackbar instantly; however, its challenges will keep you searching, trying, and thinking for days."
games  ios  toplay  nevenmrgan  2013  text  sciencefiction  scifi  puzzles  dystopia  wordpuzzles  words  language  gaming 
september 2013 by robertogreco
Simogo presents DEVICE 6 | Simogo
"A surreal thriller in which the written word is your map, as well as your narrator.

DEVICE 6 plays with the conventions of games and literature, entwines story with geography and blends puzzle and novella, to draw players into an intriguing mystery of technology and neuroscience.

Anna wakes up in a castle on a remote island, with little recollection of how she got there. All she remembers is an unusually unpleasant doll…

Why are there two identical castles on the island? Who is the mysterious man in the bowler hat? And above all, what is the purpose of the tests Anna is put through?

DEVICE 6 launches on iOS in late 2013."

[via: http://gavinjcraig.com/2013/08/01/device-6/ ]
device6  ios  games  gaming  videogames  literature  puzzles  simogo 
august 2013 by robertogreco
NCR PUZZLE: Terra Incognita
"A puzzle completed only in the player’s imagination. Conceived by the @Demilit collaborative for the New City Reader’s Istanbul Design Biennial 2012 edition, issue no. 3."

"Puzzles begin with placing the first piece. Take the plunge. Play a game. Enter Terra Incognita.

Start an infinite geographical puzzle. Explore your routine world in a way you wouldn’t even recognize. Study your city to discover something you had never imagined. Every piece of Terra Incognita you create can be the seed for a new puzzle or the newest addition to an expanding one.

TERRA INCOGNITA (TI) is played to cipher and decipher a city."

"There is only one rule: All play must be to keep the puzzle in play!"
puzzles  mapping  maps  rules  cv  collaboration  urbanism  urban  cities  play  games  instanbuldesignbiennial  newcityreader  2012  demilit  javierarbona  terraincognita 
august 2012 by robertogreco
Vanished
"An environmental disaster has taken place on Planet Earth and we need your help.<br />
Smithsonian Institution & MIT Education Arcade invite all scientists-in-training ages 10½-14 to log onto VANISHED & help decipher clues that unravel one of the world’s biggest mysteries. An online/offline interactive event, VANISHED is an 8-week episodic quest that will transform you into principal scientific investigators who must collaborate to find the answers. You will race against time as you solve games, puzzles, & other online challenges; visit real museums; collect samples from in & around your homes; and even partner w/ some of the Smithsonian’s world renowned scientists & investigators, to help unlock the true secrets of this catastrophe—before it’s too late."
games  learning  vanished  smithsonian  mit  miteducationarcade  simulations  arg  museums  puzzles  mysteries  collaboration  tcsnmy  classideas  interactive 
april 2011 by robertogreco
Gödel, Escher, Bach - Wikipedia
"Through illustration & analysis, the book discusses how self-reference & formal rules allow systems to acquire meaning despite being made of "meaningless" elements. It also discusses what it means to communicate, how knowledge can be represented & stored, the methods & limitations of symbolic representation, & even the fundamental notion of "meaning" itself."

"The book is filled with puzzles. An example…the chapter titled "Contracrostipunctus", which combines the words acrostic & contrapunctus (counterpoint). In a dialogue btwn Achilles & the Tortoise, the author hints that there is a contrapuntal acrostic in the chapter that refers both to the author (Hofstadter) & Bach. This can be found by taking the first word of each paragraph, to reveal: Hofstadter's Contracrostipunctus Acrostically Backwards Spells "J. S. Bach". This is only the acrostic. The counterpoint acrostic is found by taking first letters of the acrostic (in bold) & reading them backwards to get "J. S. Bach""
books  philosophy  science  douglashofstaster  puzzles  meaning  self-reference  self  systems  systemsthinking  communication  knowledge 
april 2011 by robertogreco
more than 95 theses — James Richardson on writing books
“Writing a book is like doing a huge jigsaw puzzle, unendurably slow at first, almost self-propelled at the end. Actually, it’s more like doing a puzzle from a box in which several puzzles have been mixed. Starting out, you can’t tell whether a piece belongs to the puzzle at hand, or one you’ve already done, or will do in ten years, or will never do.” [Source (near the end): http://books.google.com/books?id=6f9_7LYyXQUC&pg=PA104 ]
writing  books  puzzles  classideas  thinking  momentum  jamesrichardson 
december 2010 by robertogreco
Recent Departures
"Recent Departures is a collection of artifacts from the Project G-581 disaster. The objects on display are pieces to a puzzle. Along with the objects are expert’s opinions and observations of where the pieces fit. " [see also: http://www.designboom.com/weblog/cat/8/view/8875/come-up-to-my-room-2010.html AND http://comeuptomyroom.com/]
recentdepartures  puzzles  installation  bmd  arg  glvo  art  design  artifacts  objects  books  tcsnmy 
january 2010 by robertogreco
[ wu :: riddles(intro) ]
"This is an archive of problems I've been collecting since the Spring of 2002. They come from many places, including word of mouth, college courses, books, and job interviews for hi-tech positions. Many are even written by members of our own forum community. These carefully chosen puzzles will demand you to think in creative ways you perhaps normally would not. In fact, some will seem outright impossible at first ... but once you crack them, the epiphany can be truly rapturous!"
puzzles  riddles  math  games  logic  glvo  tcsnmy 
september 2009 by robertogreco
Teach Computer Science without a computer! | Computer Science Unplugged
"Computer Science Unplugged is a series of learning activities that reveals a little-known secret: computer science isn't really about computers at all!"
education  learning  programming  children  science  teaching  games  computers  compsci  algorithms  puzzles  computerscience  tcsnmy  edg  srg  coding 
august 2009 by robertogreco
Logic Puzzles - Solve Online or Print Your Own for Free!
"If you love logic puzzles, you've come to the right place! We've got more than 10,000 unique logic puzzles ready to be solved. Feel free to pull up a puzzle and solve it at your leisure, or register a free account and compete against other players from around the world to see if you can solve it in record time and make it into the Logic Puzzle Hall of Fame! "
tcsnmy  math  puzzles  edg  srg  criticalthinking  brainteasers  logic 
june 2009 by robertogreco
Solve Puzzles for Science | Foldit
"Foldit is a revolutionary new computer game enabling you to contribute to important scientific research. This page describes the science behind Foldit and how your playing can help."
foldit  proteins  bioinformatics  distributed  crowdsourcing  freeware  learning  biology  science  chemistry  collaboration  gaming  games  computing  puzzles 
may 2009 by robertogreco
List of unsolved problems - Wikipedia, the free encyclopedia
"A list of unsolved problems may refer to several conjectures or open problems in various fields: in chemistry, cognitive science, computer science, economics, linguistics, mathematics, neuroscience, philosophy, physics, statistics"
via:kottke  wikipedia  science  problems  physics  chemistry  computers  cognitive  philosophy  linguistics  economics  statistics  neuroscience  math  crowdsourcing  problemsolving  computing  puzzles  classideas 
july 2008 by robertogreco
dy/dan » Blog Archive » The 2008 University of Chicago Scavenger Hunt
"The University of Chicago annually hosts the most comprehensive scavenger hunt you have ever seen, comprising eighteen pages, 269 items, and a 1,000 mile radius, and then they post the list."
fun  classideas  scavengerhunts  puzzles  play  arg  games  gaming  danmeyer 
june 2008 by robertogreco
Mystery on Fifth Avenue - NYTimes.com
"The letter directed the family to a hidden panel in the front hall that contained a beautifully bound and printed book, Ms. Bensko’s opus. The book led them on a scavenger hunt through their own apartment."
puzzles  homes  nyc  children  fun  play  space  design  architecture  classideas  mysteries  poetry  scavengerhunts  via:kottke  glvo  edg  srg  games  arg  books 
june 2008 by robertogreco
ARGNet: PICNIC '06, Day One: The IGDA Alternate Reality Gaming White Paper Presentation
"Of note, some presentations given during Picnic '06 are being streamed and archived on the Picnic website, while the Picnic '06 blog continues coverage. Be sure to check out the event from home if you can!"
arg  games  gamedesign  gaming  interactive  narrative  puzzles  play 
june 2008 by robertogreco
The Escapist : Breaking the Fourth Wall
"Perplex City is an ARG from Mind Candy Design, but it is also a world unto itself, a full-fledged city with a newspaper, design agency, publisher, subway system, bank, rail system, record label and even a high-class ice cream shop."
arg  perplexcity  games  gamedesign  gaming  pervasive  transmedia  puzzles 
june 2008 by robertogreco
Confessions of an Aca/Fan: From Serious Games to Serious Gaming
"Learning as a Process, Not a Product...spaces for exploration, experimentation, & problem solving...Games as Interdisciplinary Spaces...Serious Games and Participatory Culture...Reality -- Augmented, Alternate, & Otherwise"
henryjenkins  willwright  seriousgames  interdisciplinary  gaming  games  gamedesign  learning  education  schools  schooling  unschooling  play  problemsolving  multidisciplinary  deschooling  janmcgonigal  arg  participatory  contentcreation  literacy  media  pervasive  cocreation  collaboration  modding  machinama  mobile  multimedia  phones  online  internet  web  computers  technology  puzzles 
june 2008 by robertogreco
Nascent: Mind Candy visit Nature
"On the backs of the Perplex City puzzle cards are fragments of a map. Some players have recreated this online as a 'mashable' map and annotated it. This is all completely user-generated. One puzzle card contains a code that would take one PC about 10,000
games  perplexcity  arg  gaming  math  mindcandy  puzzles  science  collaboration  maps  mapping  collecting 
june 2008 by robertogreco
Gamasutra.com - Elan Lee's Alternate Reality
"Elan Lee is the vice president of alternate reality game powerhouse 42 Entertainment. His resume includes sensations like The Beast and I Love Bees, as well as new experiments like EDOC Laundry and Cathy’s Book."
community  arg  gamedesign  games  gaming  ilovebees  42entertainment  interviews  play  puzzles 
june 2008 by robertogreco
Microsoft announces more clues in Vanishing Point puzzle game
"Created to coincide with the launch of Windows Vista at the end of the month the top prize is a trip into space for one lucky entrant. But unlike competitions on Pocket-lint entrants to the Vanishing Point are expected to circumnavigate the globe in an a
cities  games  gaming  arg  ubiquitous  play  microsoft  marketing  2007  gamedesign  puzzles  travel 
june 2008 by robertogreco
tutpup - play, compete, learn
"Our aim is to provide simple, fun, competitive games that help children learn and gain confidence with Maths, English and other key skills and knowledge."
math  games  spelling  literacy  english  competition  online  learning  practice  children  teaching  skills  elementary  education  reading  puzzles 
june 2008 by robertogreco
Playful Thoughts: A Problems from Richard Feynman
"There are many interesting brain teasers associated with the great physicist Richard Feynman. I like them because they are easy to state and understand, but they can be hard to solve. Here are four of them. The first one is easy, the second one is a litt
richardfeynman  games  puzzles  logic  physics  brainteasers  science 
may 2008 by robertogreco
Vying Games
"turn-based, strategy game site...ine-up of games has really grown. So far, we have (deep breath) Amazons, Ataxx, Breakthrough, Cephalopod, Checkers, Connect6, Dots and Boxes, Footsteps, Kalah, Keryo-Pente, Nine Men's Morris, Othello, Oware, Pah-Tum, Pent
games  gaming  multiplayer  online  puzzles  strategy  via:preoccupations 
march 2008 by robertogreco
The Incompatible Food Triad --- George W. Hart
"Can you find three foods such that all three do not go together (by any reasonable definition of foods "going together") but every pair of them does go together?"
food  humor  puzzles 
january 2008 by robertogreco
Swap Adjacent Gems to Make Sets of Three: A History of Matching Tile Games
"This article aims to write the history of a video game genre. The genre is that of matching tile games, video games where the object of the player is to manipulate tiles on a grid in order to create matches."
games  play  gaming  videogames  history  reference  puzzles  gamedesign 
november 2007 by robertogreco
When Reality Feels Like Playing a Game, a New Era Has Begun
"Our online lives are just twists on the videogame leaderboards, where we jockey to get our blog a higher rank on Technorati and compete to acquire more friend-adds on MySpace than the next guy."
games  gaming  play  cartography  life  pmog  arg  videogames  virtualworlds  immersion  technology  society  experience  culture  pervasive  gamechanging  lifeasgame  puzzles  psychology 
october 2007 by robertogreco
Portal: The Flash Version
"includes over 40 challenging, portals thinking levels, which features almost every feature the real game does, in 2d - energy balls, cubes, turrets and even the famous crusher from the trailer. The game also includes a console to mess around with after f
physics  portal  puzzles  strategy  videogames  games  gaming  online  internet  spatial  play 
october 2007 by robertogreco
YouTube - levelHead: A 3D Spatial Memory Game
"Using tilt motions, the player moves a character through rooms that appear inside one of several cubes on a table. Each room is logically connected by a series of doors, though some doors lead nowhere (they are traps). The player has 2 minutes to find th
gamedesign  games  puzzles  science  spacial  perspective  memory 
october 2007 by robertogreco
julianoliver.com
"levelHead is a spatial memory game by Julian Oliver. It uses a cube - with an image on each face - as its only interface. It uses a single webcam (EyeToy) to capture the image and a screen to present the computed result"
gamedesign  games  puzzles  science  spacial  perspective  memory 
october 2007 by robertogreco
Enzo Mari / 25/25 - Celebrating 25 Years of Design : Product + Furniture Designer (1932-) - Design/Designer Information
"One of the most thoughtful and intellectually provocative Italian designers of the late 20th century, ENZO MARI (1932-) has proved as influential to younger generations of designers as to his peers as a writer, teacher, artist and designer of products, f
enzomari  design  toys  products  games  furniture  puzzles  italy  visual  teaching  learning 
july 2007 by robertogreco
Welcome to Perplex City
"Mind Candy has been appointed agents on Earth to the Perplex City Academy, and are handling all the logistics, marketing and customer support related to the Cube Retrieval project. The Perplex City puzzle cards are a key element in raising awareness of t
games  interactive  play  online  fun  fiction  culture  urban  web  internet  perplexcity  arg  puzzles  reality  MMO  media  marketing  cardgames  multiplayer 
february 2006 by robertogreco
TREASURE BOX
"interactive puzzle that challenges the visitor to find a dead king's hidden treasure"
games  fun  online  internet  puzzles 
december 2005 by robertogreco

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