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robertogreco : sketching   18

Matt Jones: Jumping to the End -- Practical Design Fiction on Vimeo
[Matt says (http://magicalnihilism.com/2015/03/06/my-ixd15-conference-talk-jumping-to-the-end/ ):

"This talk summarizes a lot of the approaches that we used in the studio at BERG, and some of those that have carried on in my work with the gang at Google Creative Lab in NYC.

Unfortunately, I can’t show a lot of that work in public, so many of the examples are from BERG days…

Many thanks to Catherine Nygaard and Ben Fullerton for inviting me (and especially to Catherine for putting up with me clowning around behind here while she was introducing me…)"]

[At ~35:00:
“[(Copy)Writers] are the fastest designers in the world. They are amazing… They are just amazing at that kind of boiling down of incredibly abstract concepts into tiny packages of cognition, language. Working with writers has been my favorite thing of the last two years.”
mattjones  berg  berglondon  google  googlecreativelab  interactiondesign  scifi  sciencefiction  designfiction  futurism  speculativefiction  julianbleecker  howwework  1970s  comics  marvel  marvelcomics  2001aspaceodyssey  fiction  speculation  technology  history  umbertoeco  design  wernerherzog  dansaffer  storytelling  stories  microinteractions  signaturemoments  worldbuilding  stanleykubrick  details  grain  grammars  computervision  ai  artificialintelligence  ui  personofinterest  culture  popculture  surveillance  networks  productdesign  canon  communication  johnthackara  macroscopes  howethink  thinking  context  patternsensing  systemsthinking  systems  mattrolandson  objects  buckminsterfuller  normanfoster  brianarthur  advertising  experiencedesign  ux  copywriting  writing  film  filmmaking  prototyping  posters  video  howwewrite  cognition  language  ara  openstudioproject  transdisciplinary  crossdisciplinary  interdisciplinary  sketching  time  change  seams  seamlessness 
march 2015 by robertogreco
▶ Ideas at the House: Tavi Gevinson - Tavi's Big Big World (At 17) - YouTube
"She's been called the voice of her generation. The future of journalism. A style icon. A muse. Oh, and she's still in high school.

Tavi Gevinson has gone from bedroom blogger to founder and editor-in-chief of website and print series, Rookie, in just a few years. Rookie attracted over one million views within a week of launching, and has featured contributors such as Lena Dunham, Thom Yorke, Joss Whedon, Malcolm Gladwell, and Sarah Silverman.

Watch this inspiring talk as Tavi discusses adversity, the creative process, her outlook on life, what inspires her, and the value of being a 'fangirl.'"
tavigevinson  2013  teens  adolescence  rookie  writing  creativity  life  living  depression  frannyandzooey  books  reading  howwework  patternrecognition  procrastination  howwelive  teenagers  gender  feminism  authenticity  writer'sblock  making  fangirls  fanboys  wonder  relationships  art  originality  internet  web  fangirling  identity  happiness  fanart  theideaofthethingisbetterthanthethingitself  culture  fanfiction  davidattenborough  passion  success  fame  love  fans  disaffection  museumofjurassictechnology  collections  words  shimmer  confusion  davidwilson  davidhildebrandwilson  fanaticism  connection  noticing  angst  adolescents  feelings  emotions  chriskraus  jdsalinger  literature  meaning  meaningmaking  sensemaking  jean-paulsartre  sincerity  earnestness  howtolove  thevirginsuicides  purity  loving  innocence  naïvité  journaling  journals  notetaking  sketching  notebooks  sketchbooks  virginiawoolf  openness  beauty  observation  observing  interestedness  daydreaming  self  uniqueness  belatedness  inspiration  imagination  obsessions  fandom  lawrenceweschler  so 
december 2013 by robertogreco
DrupalCon Portland 2013: DESIGN OPS: A UX WORKFLOW FOR 2013 - YouTube
"Hey, the dev team gets all these cool visual analytics, code metrics, version control, revision tagging, configuration management, continuous integration ... and the UX design team just passes around Photoshop files?

Taking clues from DevOps and Lean UX, "DesignOps" advocates more detailed and durable terminology about the cycle of user research, design and production. DesignOps seeks to first reduce the number of design artifacts, to eliminate the pain of prolonged design decisions. DesignOps assumes that the remaining design artifacts aren't actionable until they are reasonably archived and linked in a coherent way that serves the entire development team.

This talk will introduce the idea of DesignOps with the assumption that the audience has experience with a basic user research cycle — iterative development with any kind of user feedback.

DesignOps is a general approach, intended to help with a broad array of questions from usability testing issues, documentation archiving, production-time stress, and general confusion on your team:

What are the general strategies for managing the UX design process?
How do you incorporate feedback without huge cost?
What happened to that usability test result from last year?
How much space goes between form elements?
Why does the design cycle make me want to drink bleach?
WTF why does our website look like THIS?
* Features turnkey full-stack (Vagrant ) installation of ubuntu with drupal 7 install profile utilizing both php and ruby development tools, with all examples configured for live css compilation"
chrisblow  contradictions  just  simply  must  2013  drupal  drupalcon  designops  fear  ux  terminology  design  audience  experience  shame  usability  usabilitytesting  work  stress  archiving  confusion  relationships  cv  canon  collaboration  howwework  workflow  versioncontrol  versioning  failure  iteration  flickr  tracker  creativecommons  googledrive  tags  tagging  labels  labeling  navigation  urls  spreadsheets  links  permissions  googledocs  timelines  basecamp  cameras  sketching  universal  universality  teamwork  principles  bullshitdetection  users  clients  onlinetoolkit  offtheshelf  tools  readymadetools  readymade  crapdetection  maps  mapping  userexperience  research  designresearch  ethnography  meetup  consulting  consultants  templates  stencils  bootstrap  patterns  patternlibraries  buzzwords  css  sass  databases  compass  webdev  documentation  sharing  backups  maintenance  immediacy  process  decisionmaking  basics  words  filingsystems  systems  writing  facilitation  expression  operations  exoskeletons  clarification  creativity  bots  shellscripts  notes  notetaking  notebo 
may 2013 by robertogreco
Tellart | Experience Design & Engineering
"People don’t interact with computers or devices, they interact with each other and the world around them; a world in which the borders between natural, material and virtual have blurred.

Tellart builds where these borders blur.

As we come to understand that the network isn’t in computers but inside everything we touch, we learn that “form” isn’t what we see, it’s what we use. Every day there’s a new surface to interact with. But, underneath these surfaces lie familiar human needs, desires, habits and hopes.

Emerging technologies aren’t built with the same tools or the same talents we know from the past. We are Tellart: we’re inventors and explorers. We believe the best way to explore an idea is to make it real. We don’t just dream and sketch, we prototype and manufacture. We are in the business of making things real.

For twelve years, Tellart has been building interactive objects and environments that connect to the web.

Twelve years of marketing stunts, building control systems, museum exhibitions, games for health, consumer electronics, and medical simulations. Technologies emerge, and we’ve set out to give them culturally and economically relevant form.

In a small factory in New England, we’ve been housing the brains, hands, and hearts of industrial designers, electrical engineers, graphic designers and software architects. We’ve built our own tools and we use them every day.

We are proud of our clients and partners and the work we’ve done together. Sometimes our work starts with workshops to reveal needs and goals, or to identify potential strategies and tactics. Sometimes we create long-term agreements over years to build out innovative lines of business. But we always share the same goals as our partners: to actually make things that change the way the world thinks and acts.

Tellart starts where you start: with a hunch, an idea, a stray piece of technology, a carefully articulated demand, a broad sense that something is possible if addressed with courage, care, attention, and commitment."

[via: http://twitter.com/moleitau/statuses/225703421397831680 ]
manufacturing  sketching  internetofthings  form  toolmaking  tools  uk  studios  interactive  design  interaction  webdesign  agency  technology  usability  prototyping  making  tellart  iot  webdev 
july 2012 by robertogreco
Metropolis M » Magazine » 2011 No5 » dOCUMENTA (13) Thinks Ahead
"A collection of notes is a curious archive of attempts. Attempts to understand the language we use, the logic we trace, and the images we generate to understand life today. Carolyn Christov-Bakargiev, the artistic director of dOCUMENTA (13), would say that these notebooks are “worlding” exercises, weaving and stringing together different potentials.’"

"we are really interested in exploring artistic research. Artists, like scientists, are pioneers when it comes to creating new forms of connectivity between worlds that seem to have nothing in common with each other. They embark on the endless study of everything that contributes to different formulations of what we call reality. Taking artistic research seriously means accepting disorganisation within the relationship between disciplines that deal with contemporary art. The rise of cultural studies, critical theory, and the many variations of post-Marxist understanding of the relationship between art and economics is the fruit of…"
sketchbooks  worldbuilding  worlding  sensemaking  meaningmaking  meaning  cv  howwethink  howwecreate  howwelearn  howwework  research  art  multidisciplinary  crossdisciplinary  crosspollination  interdisciplinary  interdisciplinarity  artisticresearch  connections  potentials  sketching  drawing  language  logic  deschooling  unschooling  glvo  notebooks  2012  carolynchristov-bakargiev  chusmartinez  documenta(13)  documenta  understanding  notetaking  notes  learning 
may 2012 by robertogreco
Adobe® Ideas 1.0 for iPad for iPhone, iPod touch, and iPad on the iTunes App Store
"Adobe Ideas is your digital sketchbook, letting you capture and explore ideas anywhere you go. Adobe Ideas is an ideal companion for the professional design applications from Adobe, including Adobe Illustrator® and Adobe Photoshop® software." [via: http://daringfireball.net/linked/2010/04/09/adobe-ideas]
adobe  adobeideas  ipad  applications  drawing  sketching 
april 2010 by robertogreco
Sketching in Hardware is Changing Your Life, by Fabricio Dore - Core77
"Designers should be spending more time creating variations of experiences and running those through users instead of reassembling the building blocks...Reinventing the wheel is not exactly how we should spend our precious time."
interactiondesign  prototyping  physicalcomputing  arduino  hardware  innovation  research  design  microcontrollers  ideo  sketching  interaction  core77  engineering  ux  electronics 
october 2009 by robertogreco
Collaborative Whiteboard Turns iPhones into Linked Sketchpads - ReadWriteWeb
"If two minds are better than one, then two minds with two iPhones must be even better. But how can you get those two great minds working together and thinking alike? Try Whiteboard, a new app that turns an iPhone or iPod Touch into a collaborative workspace for sketching and sharing ideas in real-time."
iphone  applications  readwriteweb  mobile  sketching  whiteboard  collaborative  csiap  ios 
january 2009 by robertogreco
Jørn Utzon - Telegraph
"Utzon rarely used a sketchbook, but would draw on anything that was available. He drew the initial plan for an art museum at Silkeborg, in Denmark, with poured salt on a restaurant table in Sydney, which he then photographed with a borrowed camera. Based on Buddhist caves he had visited near the Gobi Desert, the museum was never built. Another friend recalled Utzon using a charred stick on a pavement to sketch the cross-section of a cave-room he had seen in China, which was to form the basis for his design for a new house; sadly the sketch was washed away by a thunderstorm that same night."
jørnutzon  architects  architecture  design  howwework  sketching  drawing  cv 
december 2008 by robertogreco
Marks and Meaning, version zero by Dave Gray (Book) in Business & Economics
"Warning: DON'T BUY THIS BOOK if you are uncomfortable with unfinished work! This is version zero, much of the content is still in a vague and formative stage. Marks and meaning is a work in progress; an evolving exploration of visual language, visual thinking and visual work practices by the founder and Chairman of XPLANE, the visual thinking company. An unfinished work, it's a hybrid: part sketchbook, part textbook, part workbook, and continuously updated by the author, based on feedback and conversations with readers. This is version zero: the first version available to the public."
learning  collaboration  infographics  thinking  process  communication  tcsnmy  connectivism  davegray  visualthinking  xplane  unbook  unproduct  evolvingbook  evolution  language  visualization  sketching  notebooks  sketchbooks  workbooks  textbooks  lulu  unfinished 
november 2008 by robertogreco
Autodesk - Sponsorships - Autodesk at TED2008
"BIGVIZ is an exploration in visualizing the Big Ideas presented on the TED mainstage. Two visual cartographers, David Sibbet and Kevin Richards, created over 700 spontaneous sketches of the presenters' ideas using Autodesk Sketchbook Pro software running
sketching  visualization  notetaking  ted  graphics  mindmap  mindmapping  analysis  infographics 
march 2008 by robertogreco
Coroflot's Creative Seeds Blog: Questioning the Cult of the Sketch
"With few exceptions, when book or exhibit highlights great product design...sketches associated with them are brought out sparingly...partly because design...realm of general public awareness...also because a lot of them aren't that good."
design  sketching  drawing  skills 
february 2008 by robertogreco
Sketchcast.com
"1. Record a sketch with or without voice. Explain something, have fun, or create art. 2. Then embed the sketch player in your blog or point people to your sketch channel."
onlinetoolkit  sketching  drawing  tools  socialnetworking  communication  collaborative  collaboration  blogging  audio  elearning  images  socialsoftware  presentations  illustration  graphics  screenshot  screen  recording  teaching 
september 2007 by robertogreco
Pulse Laser: Drawing Olinda
"Ward has developed a drawing process which he works through to explore and interrogate ideas. Here we used it to develop ideas around products. His position for understanding how a product can manifest begins with a framework that includes how objects re
bbc  design  drawing  hardware  jackschulze  mattwebb  productdesign  sketching  radio  wood  making  prototyping  schulzeandwebb  berg  berglondon 
september 2007 by robertogreco

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