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robertogreco : skeuomorph   11

Has Nostalgia Become a Toxic Force in Design?
"Having to watch a video to open a can does not feel like progress…

Nostalgic design serves as a kind of safekeeping, preserving images of beloved objects so they don’t completely disappear from the collective unconscious…

Most vexing of all from a design perspective is the particular flavor of nostalgia best described as a fantasy trip to the imagined past. If years gone by are continually portrayed as better times, how can we hope for actual better times to come?…

Nearly all good design is aspirational, showing us that better possibilities exist, but using lost eras to project images of perfection seems unfair—we can never duplicate the past, no matter how hard we try…

Perhaps the problem is that we stopped believing both in a better future and in design’s ability to further it. The thread is broken… we cling to design that relentlessly references days gone by because we know what to expect…"
aspiration  past  future  optimism  invention  angelariechers  2012  skeuomorph  nostalgia  design 
july 2012 by robertogreco
Augmented Paper - Matt Gemmell
"For me, software experiences that feel like Augmented Paper are those that second-guess our (developers’) natural tendency to put functionality first, or to think of our apps as software. Apps are only incidentally software; software is an implementation detail. Instead, apps are experiences. Design an experience. Make it as beautiful — and as emotionally resonant — as it can possibly be. Then adorn the core experience and content with only as much functionality as is absolutely necessary. Functionality…is like seasoning. A little is an enhancement; any more destroys the flavour…and may well be bad for you. These new classes of devices, so immediately personal and portable and tactile, aren’t desktop-era shrines demanding incantation and prostration. They’re empowering extensions to our real, actual lives - and that’s a profound thing. They take what was once prosaic or mundane, and give us just a taste of superpowers. They’re augmentations, and they should be beautiful."
instapaper  aesthetics  tactile  clear  invisibleinterfaces  instinctivecode  digital  minimalism  skeuomorph  tablets  augmentation  mobile  ipad  iphone  applications  augmentedpaper  mattgemmell  2012  via:preoccupations  designasexperience  ui  ux  windowsphonemetro  windowsphone7  metro  windows  design  ios  apple  android  wp7 
april 2012 by robertogreco
Think about Facebook: An angry reverie on software on Env
"Here’s what I’m sick of. When I talk to people about applied philosophy of technology, they get apologetic. Hardware techs feel guilty for liking to go on hikes without electronics. Crunchy folk feel guilty for using e-mail instead of postcards. It throws me, as if they’re confessing to victimless sins of omission in cults they’ve only heard of. Where is it written that we should take cameras on hikes or that postcards are necessarily better? For goodness’ sake, it’s our culture. If it chafes, let it out. If it drags, take it in. If it has loose threads, cut them off or tie them up or learn to like them – but quit apologizing and take some responsibility for your needs and tastes. Make, own, and remake your approach to technology."

"Software is written by people, for people. Sometimes it really sucks. But it’s our suck. We make it, we own it, and we can remake it. This means me, and this means you."
ownership  making  responsibility  via:tealtan  2010  humanism  software  skeuomorph  skiamorphs  ipad  hypercard  philosophy  culture  facebook  charlieloyd  2012 
march 2012 by robertogreco
TOC 2012: Tim Carmody, "Changing Times, Changing Readers: Let's Start With Experience" - YouTube
Notes here by @tealtan:

"unusual contexts in writing / reading text

“In a hyperliterate society, the vast majority of reading is not consciously recognized as reading.”

“What readers expect is more important than what readers want.”

Bill Buxton: “every tool is the best at something and the worst at something else”

skills, path-dependency, learning effects

“…we actually like constraints once we're in them.”"

And notes from @litherland:

"11:40: “I do things like … just obsess about weird little details. So, for instance … like, how do you do text entry in a Netflix app on the Wii? You know? I think about this a lot.” Your many other talents notwithstanding, Tim, you may have missed your calling as a designer. /

18:30: “I think it’s a tragedy that we have not been able to figure out a good interface for pen and ink on reading devices.” Holy grail. My dream for years. I would give anything. I would give anything to be smart enough to figure this out."
design  reading  writing  journalism  history  timcarmody  toc2012  via:tealtan  constraints  billbuxton  bookfuturism  ebooks  stéphanemallarmé  paper  2012  media  mediarevolutions  sentencediagramming  advertising  photography  change  books  publishing  printing  modernism  context  interface  expectations  conventions  skills  skeuomorph 
february 2012 by robertogreco
Augmented Reality: iconic skeuomorphs | Beyond The Beyond
"These icons represent user interactions associated with Layar augmented “Points of Interest,” or “floaties.” It’s a pretty good graphic-design job and I have no problem with that, but check out how many of these icons are archaic “skeuomorphs,” or references to old-fashioned, no-longer-functional forms of analog media."

[See also: http://www.poszu.com/2011/07/03/skeuomorph-scavenger-hunt/ ]
layar  obsolescence  graphicdesign  icons  2011  skeuomorph 
september 2011 by robertogreco
Entelligence: Let's get digital -- Engadget
"one of the things I like about WP7 is that it's not a digital UI pretending to be analog. The user interface is flat...no photorealistic depictions of real world items, no shading, & no 3D effects. Everything is conveyed through the use of fonts, shapes & color. It's digital & it's proud. Overall, I like it, & the more I use it, the more I prefer it. Returning to a more digital approach means Microsoft was able to rethink the nature of applications and services and create the concept of hubs, where like functions meet similar functions w/out need for separate applications. It takes some getting used to, but the more I use it, the more natural it feels."

[via: http://twitter.com/tcarmody/status/20098622824 ]
analog  digital  technology  design  wp7  windowsphone7  microsoft  ui  ux  skeuomorph  windowsphonemetro 
august 2010 by robertogreco
What Apple needs to do now « Adam Greenfield’s Speedbird
"Oh, but that interface. Or more particularly, the design of applications and utilities. The worrisome signs that first cropped up in the iPhone 3G Compass app, and clouded the otherwise lovely iPad interaction experience, are here in spades. What’s going on here is an unusual, unusually false and timid choice that, in the aggregate, amounts to nothing less than a renunciation of what these devices are for, how we think of them, and the ways in which they might be used.
apple  design  osx  ux  iphone  ipad  adamgreenfield  skeuomorph  userinterface  applications  ui  interaction  metaphor  affordance  interface  usability  2010  ios 
june 2010 by robertogreco
Skeuomorph - Wikipedia, the free encyclopedia
"A skeuomorph or skeuomorphism is a derivative object which retains ornamental design cues to structure that was necessary in the original.[1] Skeuomorphs may be deliberately employed to make the new look comfortably old and familiar,[2] such as copper cladding on zinc pennies or computer printed postage with circular town name and cancellation lines. The word derives from Greek, skeuos for 'vessel' or 'tool' and morphe for 'shape'."
archaeology  architecture  skeuomorph  redundancy  anachronism  language  illusion  history  art  design  fabrication  ux  words 
june 2010 by robertogreco

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