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robertogreco : sl   17

The Revolution will be Syndicated
"A wild and zombie starring presentation in Second Life by Jim Groom and Tom Woodward at the 2008 NMC Symposium on "Rock the Academy" The coming revolution will be syndicated through a web of feeds making ideas ever easier to find. Sharing will no longer be the exception, but the rule. Enduring these hard, transitional times takes not only a revolutionary mindset, but the resourcefulness of a survivalist, therefore the methods we will examine are not only mind altering, but they are also very cheap, flexible, and open.

This presentation will involve some performance art in an effort to "revolutionize" how we imagine web-based publishing in higher education. Be ready to doff the chains of LMS slavery and join the brave new world of web-publishing in the Age of Syndication."

[via: http://learnonline.wordpress.com/2008/11/13/we-need-more-flame-throwers-zombies-are-everywhere/ ]
humor  education  universities  sl  secondlife  blackboard  onlinelearning  online  elearning  zombies 
november 2008 by robertogreco
Putting people first » Recent videos on Fora TV
"Fora TV Fora TV (a.k.a. “the thinking man’s YouTube”) has some videos that are worth taking a look at"
clayshirky  danahboyd  socialsoftware  socialnetworks  internet  online  craigbarrett  technology  society  communication  teens  youth  facebook  myspace  secondlife  sl 
july 2008 by robertogreco
Paralyzed Man 'Walks' In Second Life | Game | Life from Wired.com
"Despite his condition, a progressive muscle disease that prevents him from using a keyboard or mouse, the new technology allowed him to control a character using the same set of brain impulses normally used to move a person's arms and legs."
paralysis  singularity  sl  secondlife  brain  muscles  neuroscience 
june 2008 by robertogreco
blog of proximal development » The Virtual Classroom Project [see also responses at cross-post]
"The point of this project is not to merely observe as one educator designs and creates a learning environment. The purpose of this project is to start conversations about learning in online communities, virtual worlds, and everyday physical classrooms."
education  elearning  technology  sl  space  design  schooldesign  learning  place  schools  lcproject 
april 2008 by robertogreco
Friending, Ancient or Otherwise - New York Times
"He says he is convinced that the popularity of social networks stems from their appeal to deep-seated, prehistoric patterns of human communication. “We evolved with speech,” he says. “We didn’t evolve with writing.”
socialnetworks  socialnetworking  human  communication  writing  speech  social  socialsoftware  networks  myspace  sl  facebook 
december 2007 by robertogreco
Evolution of Communication: From Email to Twitter and Beyond
"Certainly email is still the most broadly used form of digital communication, particularly in businesses, but is it beginning to be displaced? And more importantly why?"
email  twitter  blogs  blogging  sms  mobile  phones  communication  continuouspartialattention  technology  predictions  socialsoftware  sociology  social  society  comparison  mail  internet  secondlife  sl  readwriteweb  presence  future  community  collaboration  chat  im  texting  web2.0  visualization  tracking  trends  online  networking  business  change  evolution 
october 2007 by robertogreco
A Job Interview You Don't Have to Show Up For - WSJ.com
"Microsoft, Verizon, Others Use Virtual Worlds to Recruit; Dressing Avatars for Success"
sl  jobs  interviews  work  business 
june 2007 by robertogreco
schome [not school - not home]
"Schome is going to be a new form of educational system designed to overcome the problems within current education systems in order to meet the needs of society and individuals in the 21st century. Schome will be a system which values and supports pe
e-learning  education  schools  teaching  homeschool  learning  lcproject  space  online  community  wiki  alternative  secondlife  sl 
january 2007 by robertogreco
Faketown
"Faketown is a “synthetic world”, social networking site where you use proxy characters, called avatars, to represent your “self” and interact in a virtual environment. A cross between an internet chat room and unscripted movie set, Faketown is a
games  illustration  community  virtual  social  networking  online  pixelart  sl  chat  mmog  multiplayer  socialsoftware  play  interface  web  gne  internet  software  society  secondlife  metaverse  areae 
december 2006 by robertogreco
Spotlight on DML | Youth Discussion: the Role of Adults within Online Teen Spaces
"What role should adults play, or not play, within online teen spaces? Global Kids, which works with teens both in person and online, took the question to a number of teens familiar with their work within Teen Second Life (TSL)."
online  internet  sl  social  socialsoftware  socialnetworks  interaction  teens  children 
december 2006 by robertogreco
Tinselman: Living Blimps
"Can blimps learn, adapt and evolve? Yes... when they've been designed by Qarl. After senseless pillaging by certain vicious Second Life land owners, Qarl had finally had it up to here! His solution: artificial life. Now his blimps lead much happier lives
sl  virtual  blimps  transportation  ai  adaptive  evolution  comments  airships  dirigibles 
november 2006 by robertogreco
Real learning in a virtual world | csmonitor.com
"Harvard has joined the ranks of colleges offering courses with 'Second Life' virtual classrooms."
games  socialsoftware  universities  colleges  education  learning  secondlife  sl  social 
october 2006 by robertogreco

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