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robertogreco : supermario   5

Supper Mario Broth
"A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros."
tumblrs  games  gaming  videogames  nintendo  supermario 
july 2017 by robertogreco
MoMA | Video Games: 14 in the Collection, for Starters
"We are very proud to announce that MoMA has acquired a selection of 14 video games, the seedbed for an initial wish list of about 40 to be acquired in the near future, as well as for a new category of artworks in MoMA’s collection that we hope will grow in the future. This initial group, which we will install for your delight in the Museum’s Philip Johnson Galleries in March 2013, features:

• Pac-Man (1980)
• Tetris (1984)
• Another World (1991)
• Myst (1993)
• SimCity 2000 (1994)
• vib-ribbon (1999)
• The Sims (2000)
• Katamari Damacy (2004)
• EVE Online (2003)
• Dwarf Fortress (2006)
• Portal (2007)
• flOw (2006)
• Passage (2008)
• Canabalt (2009)"
zelda  corewar  marblemadness  yars'revemge  supermario  supermario64  streetfighterii  nethack  donkeykong  spaceinvaders  tempest  zork  snake  pong  minecraft  chronotrigger  animalcrossing  grimfandango  jenovachen  pacman  tetris  anotherworld  myst  simcity2000  simcity  vib-ribbon  thesims  katamaridamacy  eveonline  dwarffortress  portal  flow  passage  canabalt  moma  design  videogames  art  gaming  games  paolaantonelli  2012 
december 2012 by robertogreco
Koopa, It’s What’s For Supper « Jude Buffum
"For the upcoming show Pixel Pushers, sponsored by SCION and curated by Giant Robot, I decided to explore the carnivorous side of the world of video games. Though I myself eat meat, enough of my friends and loved ones are now vegetarians or vegans, so it’s something I’ve been experimenting with. I suppose these pieces are a by-product of that exploration. That, and my long-time obsession with meat diagrams."
edg  nintendo  supermario  judebuffum  giantrobot  meat  humaor  illustration  glvo  videogames 
november 2010 by robertogreco
Less Talk More Rock- Boing Boing
"Remember when Miyamoto made that videogame about those plumbers? The real revolution with that videogame was in the style of communication. It was a tremendous leap forward in how articulate synesthetic audiovisual could be. Coins looked like they sounded and they sounded the way they behaved in the context of the mechanics. Each element -- the brick, the turtle, the pipe -- was a well-formed, understandable audiovisual videogame unit.
gamedesign  games  gaming  videogames  creativity  design  gamedev  writing  storytelling  supermario  miyamoto  brandonboyer  superbrothers 
march 2010 by robertogreco
Murder, looting, pizza theft, and other hazards of cooperative video-gaming. - By Jamin Brophy-Warren - Slate Magazine
"Part of the problem (and the joy) of playing games is that such behavior isn't explicitly condoned or condemned. Looting and friendly fire aren't forbidden by most games, which leaves us to figure out our own rules. This is the right decision: Good game designers allow players to be whoever they want and trust they'll come to their own consensus about what constitutes "fair play." That's why the New Super Mario Bros. Wii was more enjoyable when I played it as God intended—with a good friend and copious amounts of beer. There was no back-stabbing, and no one's feelings were hurt."
games  videogames  play  wii  supermario  cooperation  humans  behavior  competition 
november 2009 by robertogreco

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