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robertogreco : tangible   18

Jacob Sam-La Rose en Instagram: “Decluttering. These are the keepers. I harbour a fantasy of my future kids being fascinated with these in the same way I raided my mother’s…”
"Decluttering. These are the keepers. I harbour a fantasy of my future kids being fascinated with these in the same way I raided my mother’s record collection. Not just for the music itself, but the cover design, the appeal of the tangible object... In a digital world, it’s good to have analog anchors..."

[Commented: "Oh, those spacial, ambient, tactile, smell, taste, and sound memories that come from the places where we are raised. Swoon. I just tracked down a book about whales that was in our house as a child. I’d been referencing it for years without remembering the name (The Whale), but recalling so many details of its contents and the situations I was in while pouring over the book. The confines of small-ish collections encourage repeated reencounters that just don’t come as easily in the near infinite expanse of YouTube, Spotify, etc. Maybe this is why I have been so keen to create my on digital collections, something that I can move around in over and over again?"]

[See also: https://www.instagram.com/p/BmL5xv5HcOo/]
jacobsam-larose  2018  decluttering  memory  space  sound  music  collections  senses  mariekondo  taste  smell  sounds  place  finite  curation  tangible  tactile  analog  digital  books  childhood  memories 
august 2018 by robertogreco
Exertion Games Lab
"The Exertion Games Lab researches the future of gaming in order to understand how to design better interactive experiences, in particular games that require intense physical effort from players. We call it the intersection between gaming and sports."

[Related: "Video game with biofeedback teaches children to curb their anger" http://childrenshospital.org/newsroom/Site1339/mainpageS1339P913.html ]
gamedesign  biofeedback  australia  interactive  exertion  physical  gaming  tangible  games 
november 2012 by robertogreco
Ethel Baraona | dpr-barcelona | Mis palabras para...
"Vivimos momentos en los que los territorios se desdibujan, la frontera entre lo tangible y lo intangible es cada vez más difusa y las relaciones que se crean a través de la red toman cada vez más y más importancia en la definición de un nuevo espacio. ¿Cómo podemos entender estos nuevos territorios? ¿Cómo podemos asumir estas nuevas configuraciones espaciales?"
2012  urban  urbanism  relationships  intangible  tangible  network  networks  territory  borders  guydebord  situationist  ethelbaraona  space 
january 2012 by robertogreco
Edward Tufte forum: Touchscreens have no hand
"So instead let us give more time for doing physical things in the real world and less time for staring at (and touching) the glowing flat rectangle.

Plant a plant, walk the dogs, read a real book, go to the opera. Or hammer glowing hot metal in a blacksmith shop."
edwardtufte  making  doing  tangible  touch  touchscreen  2011  bretvictor  hands  living  screens  interface  interactiondesign  glowingrectangles 
november 2011 by robertogreco
russell davies: what I meant to say at lift - part one - sharing, physicality, mixtapes and newspapers
"And that made me wonder if that's why people are liking Newspaper Club so much? Are we getting close to some sweet spot where you get the satisfactions of sharing a physical thing but with the convenience of sharing information. Is that what you can get when you add Digital Sharing Technologies to Physical Manifesting Technologies? We're not there yet. We're probably only at Sharing Goods like Sharing Services but even that seems like a step forward. Maybe that's why making your own book feels so right, maybe that's where we need to go next with DataDecs, maybe that's what Shapeways and Ponoko will enable, but I think there's something in this."
russelldavies  clayshirky  newspapers  sharing  music  socialmedia  tangible  technology  papernet  books  behavior  community  culture  post-digital  minimalism  information  mixtapes  ponoko  datadecs  shapeways  digital  satisfaction  services  goods  newspaperclub 
june 2010 by robertogreco
Installed infrastructure, latent knowledge and the small-batch aesthetic « Adam Greenfield’s Speedbird
"Consider: over the last several years, San Francisco in particular has become a field of premium and super-premium, small-run craft production: Ice cream. Bicycles. Coffee. Spirits. Clothing. An audience primed to expect, desire and demand the provenance of the “lovingly handcrafted,” and pitch-perfect retail tuned to that demand. Especially for someone like me, whose senses have become inured to the increasingly homogenized material landscape of Manhattan, it’s hard to escape the sense that the last decade’s activity amounts to nothing less than a local renaissance of craft and technique and pride."
culture  diy  local  work  community  scenius  stuff  infrastructure  craft  adamgreenfield  sanfrancisco  glvo  make  tangible  economics  generations  premium 
september 2009 by robertogreco
Pulse Laser: The New Negroponte Switch
"…is the title of a talk I gave at Frontiers of Interaction V in Rome yesterday, primarily about the territory of “the Internet of Things” moving from one of academic and technological investigation to one of commercial design practice, and what that might mean for designers working therein."
mattjones  papernet  schulzeandwebb  design  servces  spimes  brucesterling  nicholasnegroponte  services  physical  thingfrastructure  tangible  intangible  russelldavies  attentionanchors  data  berg  berglondon  post-digital 
june 2009 by robertogreco
Book Review - 'Shop Class as Soulcraft - An Inquiry Into the Value of Work,' by Matthew B. Crawford - Review - NYTimes.com
"ideologists of knowledge economy have posited a false dichotomy between knowing & doing...most forms of real knowledge, including self-knowledge, come from the effort to struggle with & master brute reality of material objects...All these activities...require knowledge both about the world as it is & about yourself & your own limitations...can’t be learned simply by following rules...require intuitive knowledge that comes from long experience & repeated encounters with difficulty & failure...self-esteem cannot be faked...Highly educated people with high-­status jobs often believe that they could do anything their less-educated brethren can, if only they put their minds to it, because cognitive ability is the only ability that counts. The truth is that some would not have the physical & cognitive ability to do skilled blue-collar work & that others could do it only if they invested 20 years of their life in learning a trade."
books  francisfukuyama  matthewcrawford  psychology  culture  society  work  manual  vocational  self-esteem  knowledgeworkers  bluecollar  whitecollar  knowledge  learning  experience  failure  mechanics  tcsnmy  tangible 
june 2009 by robertogreco
Do-ism « Magical Nihilism [see also: http://brainfood.howies.co.uk/footprints/instorematic/]
"I’m a designer that mainly works with digital materials, and while the pleasure of tinkering with a machine is something that I get quite a lot in software, to tinker in hardware and software (especially Meccano) is a rarer thing. It seems to activate a way of thinking with the eye, the mind and the hand that is entirely natural, and the playful problem-solving instincts of childhood come rushing back. Kevin Kelly writes in an essay about Artificial Intelligence that problem-solving is not just an abstract process of the mind, but something that happens in the world, and brands those who don’t believe this as indulging in ‘thinkism’. The intelligence of the hand, and the eye, and the body, working with material things in the world, instead of abstract symbols in a computer you might call ‘Do-ism’."
make  do-ism  mattjones  tangible  childhood  making  tinkering  russelldavies  kevinkelly  ai  thinkism  tcsnmy 
february 2009 by robertogreco
Near Future Laboratory » Sketching From Ideas to Material
"You can be the future you want, rather than waiting around for someone else's vision of a closed, stymied future."
make  making  diy  hardware  physical  tangible  julianbleecker  opensource  arduino  microcontrollers  tcsnmy  studioclassroom 
august 2008 by robertogreco
Ping - Digital Designers Rediscover Their Hands - NYTimes.com
“A lot of people get lost in the world of computer simulation...You can’t simulate everything.” "Creative designers and engineers are rebelling against their alienation from the physical world. “The hands-on part is for me a critical aspect of understanding how to design”..."rediscovery of human hands arose partly from the frustration of engineering, architecture and design professors who realized that their best students had never taken apart a bicycle or built a model airplane."...“Students are desperate for hands-on experience”
design  diy  tinkering  microcontrollers  physical  arduino  programming  coding  tangible  making  learning  tcsnmy  studioclassroom  workshops  gevertulley  make  tinkeringschool 
august 2008 by robertogreco
aaronland.info - papernet
"If we imagine human language and computers as two equal and opposing forms of magic — never able to fully understand one another — then papernet can be seen as a bridge, and the papernet as the API, between the two"
paper  web  tangible  maps  mapping  digital  human  online  internet  things  artifacts  touch  papernet 
february 2008 by robertogreco
The Computer for the 21st Century
"ubicomp will help overcome problem of information overload. There is more information available at our fingertips during walk the woods than in any computer system, yet people find a walk among trees relaxing and computers frustrating. Machines that fit
iphone  ubiquitous  ubicomp  internet  interface  interaction  tangible  semanticweb  gamechanging  everyware  future  computing  computers  pervasivecomputing  pervasive  information  overload  data 
november 2007 by robertogreco
russell davies: elsewhere
"I get rather excited with the idea that it might soon be the time when the internet stops being the interesting, inventive, remarkable thing and starts becoming the place where we hear about all the other interesting, inventive, remarkable things."
internet  elsewhere  life  local  tangible  interesting  attention  focus  glvo 
september 2007 by robertogreco
Wired 15.04: Mixed Feelings
"See with your tongue. Navigate with your skin. Fly by the seat of your pants (literally). How researchers can tap the plasticity of the brain to hack our 5 senses — and build a few new ones."
body  brain  cognitive  senses  synesthesia  tactile  tangible  technology  human  hacks  data  perception  psychology  neuroscience  science  research  input  future  evolution  engineering  sensory  haptics  bodies 
may 2007 by robertogreco
Touch
"Touch is a research project looking at the intersections between the digital and the physical. Its aim is to explore and develop new uses for RFID, NFC and mobile technology in areas such as retail, public services, social and personal communication."
interactive  interaction  innovation  ideas  design  touch  internet  research  RFID  social  technology  ubicomp  blogs  mobile  phones  tangible  nfc  nearfield  ubiquitous  ui  user  wireless  gps  gui  haptic  everyware  payment  pervasive  infodesign  bluetooth  mobility  locative  tracking 
september 2006 by robertogreco

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