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robertogreco : tinkspeck   1

Glitch in the Afterlife - Boing Boing
"But with the game offline and the art assets locked up in proprietary formats on private servers, the whole thing was effectively gone. The idea that all of that effort and creativity being forever inaccessible seemed more than a shame: it seemed almost criminal. One way to help mend those broken hearts was to get it back out into the world.

And so it was an easy decision to to contribute the art (along with all the writing, and nearly all of the code) to the public domain. The logistics took a while, but in November 2013, the formal announcement was made and all of the packaged-up assets and code were published on the Glitch site.

There are more than ten thousand items, millions of frames of animation and tens of thousands of lines of code to control them. It includes the whole avatar system, the world’s flora (from bubble trees to egg plants) and fauna (from metal-eating tree sloths to milkable butterflies), hundreds of unique characters (from the mythic Giants and the Rook to everyday vendors and street spirits), thousands of items (tools, resources, furniture), the complete housing and tower building systems and many thousands of environmental art assets used to create a massive world with dozens of styles.

By giving up our ownership and any rights associated with all these designs, images, characters, drawings, animations, systems, and code, we hope more people will be more easily able to create new works with them. (The initial release was targeted towards developers; the hope is that they will repurpose the assets in ways that will lower the technical barriers so they can be enjoyed, appreciated, or re-used by more people.)

It doesn't matter to us if those new works are commercial or artistic or educational. It doesn't matter if the Glitch art is just the basis for inspiring something else or if it is reproduced exactly. It doesn't matter if we like the results or not. Anyone can use any of it for whatever purpose they want without any restrictions.

That measure of freedom is important to us because when you come down to it, as a species, culture is all we’ve got. The more of it we make, the better. The freer the materials the easier it is for people to make new things.

Glitch was not a significant cultural milestone in its own right, but we hope that it has an outsize impact in its ability to foster the creation of more art and the expression of more creativity.

So please: help yourself. Go and make something beautiful."
glitch  tinkspeck  publicdomain  play  edg  srg  archive  culture  2013 
december 2013 by robertogreco

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