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Tree That Owns Itself - Wikipedia
"The Tree That Owns Itself is a white oak tree that has, according to legend, legal ownership of itself and of all land within eight feet (2.4 m) of its base. The tree, also called the Jackson Oak, is located at the corner of South Finley and Dearing Streets in Athens, Georgia, United States. The original tree, thought to have started life between the mid-16th and late 18th century, fell in 1942, but a new tree was grown from one of its acorns, and planted in the same location. The current tree is sometimes referred to as the Son of The Tree That Owns Itself. Both trees have appeared in numerous national publications, and the site is a local landmark."
multispecies  posthumanism  trees  transhumanism  morethanhuman 
june 2018 by robertogreco
Thread by @ecomentario: "p.31…… p.49… […]"
[on Twitter: ]

[many of the captures come from: "From A Pedagogy for Liberation to Liberation from Pedagogy" by Gustavo Esteva, Madhu S. Prakash, and Dana L. Stuchul, which is no longer available online as a standalone PDF (thus the UTexas broken link), but is inside the following document, also linked to in the thread.]

[“Rethinking Freire: Globalization and the Environmental Crisis" edited by C.A.Bowers and Frédérique Apffel-Marglin,+Frdrique+Apffel-Marglin,+Frederique+Apffel-Marglin,+Chet+A.+Bowers+Re-Thinking+Freire+Globalization+and+the+Environmental+Crisis+Sociocultural,+Political,+and+Historical+Studies+in+Educatio+2004.pdf ]
isabelrodíguez  paulofreire  ivanillich  wendellberry  subcomandantemarcos  gandhi  2018  gustavoesteva  madhuprakash  danastuchul  deschooling  colonialism  future  environment  sustainability  cabowers  frédériqueapffel-marglin  education  campesinos  bolivia  perú  pedagogyoftheoppressed  globalization  marinaarratia  power  authority  hierarchy  horizontality  socialjustice  justice  economics  society  community  cooperation  collaboration  politics  progress  growth  rural  urban  altruism  oppression  participation  marginality  marginalization  karlmarx  socialism  autonomy  local  slow  small  capitalism  consumerism  life  living  well-being  consumption  production  productivity  gustavoterán  indigeneity  work  labor  knowledge  experience  culture  joannamacy  spirituality  buddhism  entanglement  interdependence  interbeing  interexistence  philosophy  being  individualism  chiefseattle  lutherstandingbear  johngrim  ethics  morethanhuman  multispecies  humans  human  posthumnism  transhumanism  competition  marxism  liberation  simplicity  poverty  civilization  greed  p 
june 2018 by robertogreco
Digital Manifesto Archive
"This collection aggregates manifestos concerned with making as a subpractice of the digital humanities."

"This archive is an academic resource dedicated to aggregating and cataloging manifestos that fall under two basic criteria. 1) The Digital Manifesto Archive features manifestos that focus on the political and cultural dimensions of digital life. 2) The Digital Manifesto Archive features manifestos that are written, or are primarily disseminated, online.

The manifesto genre is, by definition, timely and politically focused. Further, it is a primary site of political, cultural, and social experimentation in our contemporary world. Manifestos that are created and disseminated online further this experimental ethos by fundamentally expanding the character and scope of the genre.

Each category listed on the archive is loosely organized by theme, political affiliation, and (if applicable) time period. While the political movements and affiliations of the manifestos archived in each category are not universal, each category does try to capture a broad spectrum of political moods and actions with regard to its topic.

This site is meant to preserve manifestos for future research and teaching. The opinions expressed by each author are their own.

This archive was created by Matt Applegate. Our database and website was created by Graham Higgins (gwhigs). It is maintained by Matt Applegate and Yu Yin (Izzy) To
You can contact us at

This project is open source. You can see gwhigs' work for the site here: Digital Manifesto Archive @"
manifestos  digital  digitalhumanities  archives  making  mattapplegate  yuyin  designfiction  criticalmaking  engineering  capitalism  feminism  hacking  hacktivism  digitalmarkets  digitaldiaspora  internetofthings  iot  cyberpunk  mediaecology  media  publishing  socialmedia  twitter  ethics  digitalculture  piracy  design  bigdata  transhumanism  utopianism  criticaltheory  mediaarchaeology  opensource  openaccess  technofeminism  gaming  digitalaesthetics  digitaljournalism  journalism  aesthetics  online  internet  web  technocracy  archaeology  education  afrofuturism  digitalart  art  blogging  sopa  aaronswartz  pipa  anarchism  anarchy 
february 2016 by robertogreco
Make technological utopia easier with this one weird trick | Blog | Futurismic
"Now, as a card-carrying Harawayian, I am in no way averse to ascribing agency to non-human and/or artefactual subjects; what bothers me about these scenarios is that they largely remove agency from human subjects, being variations on the Software Salvationism which believes that all obstacles might be overcome through the addition of EVN MOAR ALGOS PLZ*, and assumes (falsely, I hope) that people would like less direct control over the way their world works rather than more. But it’s kind of inevitable, really: when you ask “how can technology make a better future?” you foreclose (whether deliberately or not) on the possibility of making that better future with anything other than new technology; this is one of the epistemological bear-traps of technological determinism, which Kelly and many other tech-centric futures people have been circling around for decades.

But it’s easily enough stepped out of; all you need to do is take the “technology” specifier out of the question, and/or avoid asking it of people who identify with technology in either a entrepreneurial or quasi-religious manner (no beer for you, Ray Kurzweil). By way of example, here’s my own late submission to Kelly’s call, a 101-word haiku describing a desirable future:
No one goes hungry. No one sleeps outdoors, unless they choose to. No one is conscripted as a child-soldier. No one is maimed by land-mines made on the other side of the world. No one is exploited for the betterment or gain of another. No one is a second class citizen to anyone. Nothing is wasted. Things – whether material or digital – are made with care and thought, and are made to last a long, long time. We appreciate a plurality of systems of value alongside the legacy cash-money system, which we keep going as a honey-trap distraction for the instinctively acquisitive.

If that’s not utopian and desirable, I don’t know what it is. And as implausible, unlikely and peacenik-pie-in-the-sky as you might (very reasonably) choose to call it, it is possible — because it doesn’t require us to make a single damned invention or piece of software we don’t already have. We have everything we need already; it’s just, as Gibson didn’t quite say, not yet evenly distributed. That means my little scenario above is intrinsically more plausible than any future that requires a technological novum to make it work, because [Occam's Razor]. And if you’re aching to say “but hang on, you’ll never get that to work because getting people to change the way they do things isn’t at all simple”, then congratulations –you’ve internalised the very point I’ve been trying to make all along. Have a cookie.

In short, then, and in hope of answering Kelly’s rhetorical question: the reason it is no longer possible/easy to write believable technological utopias is that we’ve had enough historical and personal experience with previous technologies failing to deliver on their utopian promises that we are no longer willing to take them at face value; we no longer believe that new technologies are an unalloyed good in and of themselves, and there have been sufficient charlatan futurists that we’ve started to assume they’re all charlatans until proven otherwise.

So perhaps we’re edging closer to utopia faster than we thought."
paulgrahamraven  2014  utopia  economics  donnnaharaway  transhumanism  humanism  technology  inequality  kevinkelly  future  futures  policy  politics  waste  environment  care  thought 
october 2014 by robertogreco
Solarpunk: Notes toward a manifesto | Project Hieroglyph
"It’s hard out here for futurists under 30.

As we percolated through our respective nations’ education systems, we were exposed to WorldChanging and TED talks, to artfully-designed green consumerism and sustainable development NGOs. Yet we also grew up with doomsday predictions slated to hit before our expected retirement ages, with the slow but inexorable militarization of metropolitan police departments, with the failure of the existing political order to deal with the existential-but-not-yet-urgent threat of climate change. Many of us feel it’s unethical to bring children into a world like ours. We have grown up under a shadow, and if we sometimes resemble fungus it should be taken as a credit to our adaptability.

We’re solarpunks because the only other options are denial or despair.

The promises offered by most Singulatarians and Transhumanists are individualist and unsustainable: How many of them are scoped for a world where energy is not cheap and plentiful, to say nothing of rare earth elements?

Solarpunk is about finding ways to make life more wonderful for us right now, and more importantly for the generations that follow us – i.e., extending human life at the species level, rather than individually. Our future must involve repurposing and creating new things from what we already have (instead of 20th century “destroy it all and build something completely different” modernism). Our futurism is not nihilistic like cyberpunk and it avoids steampunk’s potentially quasi-reactionary tendencies: it is about ingenuity, generativity, independence, and community.

And yes, there’s a -punk there, and not just because it’s become a trendy suffix. There’s an oppositional quality to solarpunk, but it’s an opposition that begins with infrastructure as a form of resistance. We’re already seeing it in the struggles of public utilities to deal with the explosion in rooftop solar. “Dealing with infrastructure is a protection against being robbed of one’s self-determination,” said Chokwe Lumumba, the late mayor of Jackson, MS, and he was right. Certainly there are good reasons to have a grid, and we don’t want it to rot away, but one of the healthy things about local resilience is that it puts you in a much better bargaining position against the people who might want to shut you off (We’re looking at you, Detroit).

Solarpunk punkSolarpunk draws on the ideal of Jefferson’s yeoman farmer, Ghandi’s ideal of swadeshi and subsequent Salt March, and countless other traditions of innovative dissent. (FWIW, both Ghandi and Jefferson were inventors.)

The visual aesthetics of Solarpunk are open and evolving. As it stands, it’s a mash-up of the following:

• 1800s age-of-sail/frontier living (but with more bicycles)
• Creative reuse of existing infrastructure (sometimes post-apocalyptic, sometimes present-weird)
• Jugaad-style innovation from the developing world
• High-tech backends with simple, elegant outputs

Obviously, the further you get into the future, the more ambitious you can get. In the long-term, solarpunk takes the images we’ve been fed by bright-green blogs and draws them out further, longer, and deeper. Imagine permaculturists thinking in cathedral time. Consider terraced irrigation systems that also act as fluidic computers. Contemplate the life of a Department of Reclamation officer managing a sparsely populated American southwest given over to solar collection and pump storage. Imagine “smart cities” being junked in favor of smart citizenry.

Tumblr lit up within the last week from this post envisioning a form of solar punk with an art nouveau Edwardian-garden aesthetic, which is gorgeous and reminds me of Miyazaki. There’s something lovely in the way it reacts against the mainstream visions of overly smooth, clean, white modernist iPod futures. Solarpunk is a future with a human face and dirt behind its ears."

[via: ]
solarpunk  future  futures  jugaad  green  frontier  bikes  biking  technology  imagination  nearfuture  detroit  worldchanging  ted  ngos  sustainability  singularitarianism  individuality  cyberpunk  steampunk  ingenuity  generativity  independence  community  punk  infrastucture  resistance  solar  chokwelumumba  resilience  thomasjefferson  yeomen  ghandi  swadeshi  invention  hacking  making  makers  hackers  reuse  repurposing  permaculture  adamflynn  denial  despair  optimism  cando  posthumanism  transhumanism  chokweantarlumumba 
october 2014 by robertogreco
Blue Brain Project - Wikipedia
"The Blue Brain Project is an attempt to create a synthetic brain by reverse-engineering the mammalian brain down to the molecular level.
The aim of the project, founded in May 2005 by the Brain and Mind Institute of the École Polytechnique Fédérale de Lausanne (Switzerland) is to study the brain's architectural and functional principles. The project is headed by the Institute's director, Henry Markram. Using a Blue Gene supercomputer running Michael Hines's NEURON software, the simulation does not consist simply of an artificial neural network, but involves a biologically realistic model of neurons.[1][2][not in citation given] It is hoped that it will eventually shed light on the nature of consciousness.[citation needed]

There are a number of sub-projects, including the Cajal Blue Brain, coordinated by the Supercomputing and Visualization Center of Madrid (CeSViMa), and others run by universities and independent laboratories in the UK, US, and Israel."
stumbleduponwhilesearching  reverse-engineering  bluebrainproject  bluebrain  wikipedia  singularity  transhumanism  neuroscience  brain 
february 2012 by robertogreco
Weaponized Transhumans: Halo, Deus Ex, Crysis...
"We love games where we put on armor that gives us superhuman abilities. We become transhuman.<br />
<br />
What future is there for humanity when this kind of technology arrives? At what point we do we stop calling the shots? When the armor no longer needs us - what happens?…<br />
<br />
…thesis: games about future, transhuman warriors like the Master Chief make an argument about the role of humans in future society. Are we going to be the drivers we are today, or will we ride in the backseat, chaffeured and guided by AI?…<br />
<br />
In each of these universes, technologically augmented humans fight to determine the fate of our species. In some, these humans are deciders and actors. In others, they're equipment, slaves to their machines. Let's look at each in turn, and see what they have to say about what will happen to humans once we start altering ourselves with technology."
gaming  via:adamgreenfield  halo  deusex  bioshock  warhammer  crysis  videogames  2011  transhumanism  society  humans  psychology  future  games 
july 2011 by robertogreco
The shock of the old: Welcome to the elderly age - opinion - 08 April 2010 - New Scientist
"Of all the people in human history who ever reached the age of 65, half are alive now. Meanwhile, women around the world have 1/2 as many children as their mothers. & if Japan is the model, their daughters may have 1/2 as many as they do.
age  aging  science  transhumanism  demographics  elderly  history  population  via:kottke  culture  data  statistics 
april 2010 by robertogreco
Moravec's paradox - Wikipedia, the free encyclopedia
"We should expect the difficulty of reverse engineering any human skill to be roughly proportional to amount of time that skill has been evolving in animals. The oldest human skills are largely unconscious and so appear to us to be effortless. Therefore, we should expect skills that appear effortless to be difficult to reverse engineer, but skills that require effort may not necessarily be difficult to engineer at all.
science  media  perception  transhumanism  computers  human  intelligence  futurism  robotics  cognitive  mind  cognition  philosophy  difficulty  moravecsparadox 
february 2010 by robertogreco
collision detection: Garry Kasparov, cyborg [more:]
"What I love about Kasparov’s algorithm — “Weak human + machine + better process was superior to a strong computer alone and … superior to a strong human + machine + inferior process” — is that it suggests serious rewards accrue to those who figure out the best way to use thought-enhancing software. (Or rather, those who figure out a way that’s best for them; people always use tools in slightly different, idiosyncratic ways.) The process matters as much as the software itself. How often do you check it? When do you trust the help it’s offering, and when do you ignore it?"
chess  transhumanism  ai  technology  psychology  future  cyborg  gaming  computers  computing  process  garrtkasparov 
february 2010 by robertogreco
Seed: Will Self + Spencer Wells
"The writer and the genetic anthropologist meet up to talk about place, identity, and what it means to be human."
willself  walking  transhumanism  psychogeography  genetics  evolution  biology  culture  anthropology  religion  history  genocide  human  geography 
february 2008 by robertogreco | Contact lenses with circuits, lights a possible platform for superhuman vision | University of Washington News and Information
"The prototype device contains an electric circuit as well as red light-emitting diodes for a display, though it does not yet light up. The lenses were tested on rabbits for up to 20 minutes and the animals showed no adverse effects."
future  vision  transhumanism  ubicomp  display  everyware  technology  scifi  augmentation  science  futureshock  wearable  gamechanging  wearables 
january 2008 by robertogreco
Snorting a Brain Chemical Could Replace Sleep
"In what sounds like a dream for millions of tired coffee drinkers, Darpa-funded scientists might have found a drug that will eliminate sleepiness."
sleep  drugs  health  future  performance  productivity  psychology  medicine  military  neuroscience  transhumanism  cognition  cognitive  brain  science  mind 
december 2007 by robertogreco
The mouse that shook the world - Independent Online Edition > Science & Tech
"It can run for hours at 20 metres per minute without getting tired. It lives longer, has more sex, and eats more without gaining weight. Could the science that created this supermouse be applied to humans?"
biology  biotechnology  engineering  ethics  genetics  longevity  transhumanism  science  animals 
november 2007 by robertogreco

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