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video games skies
"the art of depicting skies in video games"

[via: "A tumblr about video game skies by @thibault_lh [Thibault Le Hégarat]" ]
videogames  sky  skies  tumblrs  games  gaming  art  pixelart 
july 2018 by robertogreco
Supper Mario Broth
"A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros."
tumblrs  games  gaming  videogames  nintendo  supermario 
july 2017 by robertogreco
Illustrated Women in History
"Illustrated Women in History is a project which aims to illustrate and research women in history to celebrate their achievements."
tumblrs  women  history  classideas 
july 2017 by robertogreco
Superheroes In Full Color
"This blog is dedicated to Racial and cultural diversity in comic books and derivative works (film, tv, videogames)"

[See also: ]
tumblrs  comics  superheroes  race  videogames  diversity  film  tv  television 
june 2017 by robertogreco
Maria Fröhlich
["Comic artist and illustrator from the dark woods of northern Sweden." ]

[See also: ]


"The image above is part of the concept art for Maria Fröhlich's book Tales from Miraclecity. Her illustration blog features a society brimming with people of color — especially children — playing and exploring in a world both present and future." ]
mariafröhlich  illustration  sweden  peopleofcolor  scifi  sciencefiction  future  comics  graphicnovels  tumblrs 
november 2016 by robertogreco
Things That Cost More Than Space Exploration
"As a reference for people who think that space exploration costs too much, here's a list of things that cost even more."
tumblrs  space  comparison  science  economics  research 
october 2016 by robertogreco
[See also: ]

"Hardcore Architecture explores the relationship between the architecture of living spaces and the history of underground American hardcore bands in the 1980s. Band addresses are discovered using contact listings found in demo tape and record reviews published from 1982-89 in the fanzine MAXIMUM ROCKNROLL (MRR). Google Street View is used to capture photos of the homes. Street names and numbers are removed to respect the privacy of people currently living at these addresses.

While care is taken to confirm that the home in the photo matches the street number listed in MAXIMUM ROCKNROLL, accuracy is not guaranteed. Some addresses have been confirmed using real estate websites. When multiple homes are built close together, the band-associated home is the house in the center of the composition. If you are a member of a band on this page and notice an error, please feel free to contact me. This research will later be supported by additional writing and exhibitions.

Some of the MRR reviewer initials included in selected posts are: Jeff Bale (JB), Jello Biafra (Jel), Chris Dodge (CD), Dr. Frank (DF), Devon Morf (DM), Dogtowne (Dog), Rob Glaser (RB), Walter Glaser (WG), Mike La Vella (ML), Pushead (Pus), Ruth Schwartz (RS), Chuck Sherrill (CS), Steve Spinali (SS), Martin Sprouse (MS), Jason Traeger (JT), Tesco Vee (TV), and Tim Yohannan (TY).

Hardcore Architecture is a project of Marc Fischer and Public Collectors."
music  history  architecture  1980s  tumblrs 
october 2016 by robertogreco
"Donald drawn daily until this nightmare ends"
donaldtrump  tumblrs  illustration  via:austinkleon 
july 2016 by robertogreco
City Objects
"City Objects is a catalog of things, similar to or but for the physical world, browsable by object or country. It’s not meant to be an exhaustive list, but a place for objects that show an interesting detail or point of view.

I'm Nikki Sylianteng and as an interaction designer I’m always noticing things like hooks, baskets, and benches whenever I travel to a new country. I like learning about interesting ways to solve everyday problems and thought there should be a place for it the same way we do for screen designs!

Here are some of my favorites:

• this amazing little basket from Istanbul
• these universally friendly stairs in Japan I’ve decided to call ‘rampstairs’
• these swiveling traffic lights in Spain

More than the objects themselves, it’s the thinking behind them that really matters. Over time and with your help, I hope to create not just a catalog of objects but of different ways of thinking.

If there’s an object you think belongs here, follow this submit link.

And if you’d like to chat, you can find me on Twitter @nsylianteng or email at"

[via: ]
nikkisylianteng  cities  urban  urbanism  design  objects  everyday  tumblrs 
june 2016 by robertogreco
"This blog comparing pictures of David Bowie and sea slugs makes total sense    

It works to such an uncanny degree it’s hard not to imagine that a young Bowie received an illustrated book of nudibranchia at a young age, and spent the rest of his career mining the pages for new looks"
davidbowie  music  tumblrs  humor  seaslugs  nudibranchia  via:meetar 
may 2016 by robertogreco
"3D Illustrator currently living in the Midwest."
tumblrs  low-polyart  illustration  3d  low-polygon  low-polygonart 
april 2016 by robertogreco
"Kadak is a collective of South Asian women who work with graphic storytelling of different kinds. ‘Kadak’ means strong, severe, sharp - like our tea.

The women in Kadak engage with varied streams of inquiry in their art, which provides an invaluable insight into the preoccupations of a changing subcontinent. The stories and narratives move between the personal and political, question culture and examine subculture."
tumblrs  graphicdesign  design  graphics  art  culture  subcultures  gender  women  southasia  via:anabjain 
april 2016 by robertogreco
"Visual archive of architecture, art, and culture in modern Baghdad

أرشيف مرئي عن العمارة والفن والثقافة في بغداد الحديثة

This site is part of a non-profit academic project that aims to do justice to an exhilarating period in the history of modern Iraq. If you know of any reliable sources with documentation of art and architecture in 1950s-1960s Baghdad, please help by contacting:

هذا الموقع جزء من مشروع اكاديمي و غيرتجاري يأمل ان يلقي الضوء على فترة مهمة من تاريخ العراق الحديث. ان كانت لديك معلومه عن مصادر موثوقه عن الفن و العمارة في بغداد الخمسينات و الستينات، فالرجاء المساهمة باثراء
البرنامج بالاتصال بالبريد الالكتروني "
baghdad  iraq  modernism  tumblrs  architecture  art  culture  1950s  1960s 
march 2016 by robertogreco
Museum Bot
"I am a bot that posts a random high-res Open Access image from the Metropolitan Museum of Art, four times a day.

By Darius Kazemi, creator of Alternate Universe Prompts and Scenes from The Wire.

Not affiliated with the Met."
dariuskazemi  tumblrs  images  museums  bots  themet 
february 2016 by robertogreco
"Concept Character Art, Character Model Sheets from Games, Movies, Comics, Toys and Animation. Some good Fanart too."
tumblrs  art  characterdesign  comics  television  film  animation  games  videogames  gaming  toys  via:robinsloan 
february 2016 by robertogreco
First Days Project
"Sharing stories of immigrants' first days in the United States."
immigration  immigrants  us  experience  tumblrs 
january 2016 by robertogreco
Linguacode Matrix
"Explorations in language, translation and cultural bridging, particularly in the context of the social web. I co-founded and once directed Bird's Nest: Ai Weiwei in English. I now spend some of my time working for, a community dedicated to improving online translation through design, research, and development."
tumblrs  language  languages  translation  anxiaomina  culture  socialmedia  socialweb  web  online  internet 
january 2016 by robertogreco
crap futures
[via: ]

"Crap Futures is a blog about futures, innovation, politics, technology.

Crap in this context means underwhelming, disappointing, poorly thought out, badly done, inadequate, or sad. Nonsense or drivel.

Crap Futures casts a critical eye on corporate dreams and emerging technologies. It asks questions about where society is heading, who is taking us there, and whether ‘there’ is where we really want to end up.

who we are

James Auger is an Associate Professor at Madeira Interactive Technologies Institute, Portugal. On graduating from Design Products at the Royal College of Art in 2001 James moved to Dublin to conduct research at Media Lab Europe (MLE) exploring the theme of human communication as mediated by technology. After MLE he worked in Tokyo as guest designer at the Issey Miyake Design Studio developing new concepts for mobile telephones. Between 2005 and 2015 James was part of the critically acclaimed Design Interactions department at the RCA, teaching on the MA programme and continuing his development of critical and speculative approaches to design and technology, completing his PhD on the subject in 2012. Running parallel to his academic work, James is half of the speculative design practice Auger-Loizeau, a collaboration founded in 2000. Auger-Loizeau projects have been published and exhibited internationally, including MoMA, New York; 21_21, Tokyo; The Science Museum, London; The National Museum of China, Beijing and Ars Electronica, Linz. Their work is in the permanent collection at MoMA.

Julian Hanna is an Assistant Professor at M-ITI. His writing on modernist and avant-garde culture has appeared in academic journals as well as the Atlantic, 3:AM, Berfrois, and elsewhere. Since joining M-ITI in 2013 his research has shifted toward futures studies, digital storytelling, design fiction, and livability."


"Here’s a bit of background on the authors, in the form of an interview.

James: Julian, as someone coming from literature, etc., what is your interest in the future?

I was never as interested in science fiction, or what I thought was sci-fi, as I was in other types of experimental literature - modernists like Joyce and the sort of stuff you were meant to read in university. At a certain point I had to make up for lost time, and began devouring Bradbury, Le Guin, Wells and the rest. What I did read a lot of during my studies, though, were manifestos - and all those improbable visions of the Futurists and Vorticists and Situationists still shape my thinking about futures, including what we’ll call ‘crap futures’. The Futurist Fortunato Depero, for example, who was a brilliant designer, wanted to design toys that not only stimulated children’s creativity, but also prepared them for the total and perpetual war that the Futurists were always promoting. So that was an early crap future.

But as far as literature informing my thoughts about futures - I remember feeling a mix of gratitude and relief when I heard Warren Ellis’s closing keynote (‘Some Bleak Circus’) at FutureEverything last year. Ellis spoke about the future through manifestos and ideas drawn from literature, and without resorting to a bunch of tech jargon. He looked like a storyteller, sitting in his old leather armchair and reading from a Kindle. That’s when it hit me that talking about the future wasn’t just the business of foresight consultants. But in fact there is a long history - Marshall McLuhan, for example, couldn’t go two pages in a future prophecy without mentioning Finnegans Wake.

The other way I engage with futures is through my training in critical thinking, close reading, and so on. I found I could look at the fictions propagated by the corporate world about possible futures the same way I could look at other types of storytelling. Thankfully this critical approach to futures has been gaining ground in recent years, establishing some much needed resistance to the kind of boosterism that dominates not only the corporate world but also a lot of tech research in the academic sphere. For various reasons the question of why more innovation in needed is far too seldom asked.

Julian: And you, James: as a designer - etc.! - how do you see the future?

It would be fair to say that I am approaching the time of life when men typically become grumpy. I am becoming increasingly grumpy about design and about the future.

As a young design student in the 90s I was proud to be practicing in my chosen discipline and happily set about learning how to develop new products that people might want to own. But looking back I realise that my education (and the majority of other designers’) desperately lacked any critical or philosophical foundation.

Myths taught at design school:

1. Design is good

2. Design makes people’s lives better

3. Design solves problems

Of course design can be and do all of these things but it has become so intrinsically linked to the complex systems of commerce and innovation that it has essentially been reduced to a novelty machine. Optimism is endemic meaning that it is unnatural for designers to think about the implications of their (technological) products: technology is good; products are good; and the future (through technological products) will therefore also be good!

I have recently been thinking a lot about constraints (it is normal for a designer), but going beyond the immediate and obvious such as costs, material, physical etc. to consider what are the constraints that reduce the possibilities of the future, or perpetuate certain trajectories.

Or alternatively the un-constraints of libertarian thinking - the techno-utopian dictatorships of Silicon Valley …

I will explore these over the coming weeks …"]

[See also: ]
tumblrs  crapfutures  future  futures  futurism  julianhanna  jamesauger  criticism  innovation  politics  critique  technology 
january 2016 by robertogreco
"severed is a tumor of decapitate animals. [ ]

decapitate animals has posted 193 posts since october of 2009, each post between 90 and 150 pictures.

severed displays all of those pictures, randomly served one at a time.

you probably won't see the same picture twice.

use your keyboard (left or space) or your mouse or your fingers.

there's no going back."
imagery  webdesign  tumblrs  webdev 
december 2015 by robertogreco
"Submergence is a novel by the writer J.M. Ledgard. In this site we want to add a few thoughts and images which circled around the book as it was being written – and afterwards. We hope you enjoy."

Submergence was written in various countries in Africa. Sections were scribbled into small, clothbound notebooks while the author waited to interview politicians and civil servants for his job as a political and war correspondent. An early draft was completed during a writing fellowship in Hobart. The final draft was finished in Mogadishu.

The aim of Submergence was, in a small way, to alter the reader’s perspective of the planet we inhabit. The aim was planetary writing.

"“In a room with no windows on the eastern coast of Africa, an Englishman, James More, is held captive by jihadist fighters. Posing as a water engineer to spy on al-Qaeda activity in the area, he now faces extreme privation, mock executions and forced marches through arid Somali badlands. Thousands of miles away on the Greenland Sea, Danielle Flinders, a biomathematician, prepares for a dive to the ocean floor to determine the extent and forms of life in the deep. Both are drawn back, in their thoughts, to the Christmas of the previous year, and to a French hotel on the Atlantic coast, where a chance encounter on the beach led to an intense and enduring romance, now stretching across continents. For James, a descendant of Thomas More, his mind escapes to utopias, and fragments of his life and learning before his incarceration, now haunting him. Danny is drawn back to mythical and scientific origins and to the ocean: immense and otherworldly, a comfort and a threat. Submergence is a love story, a meditation on mortality, and a vivid portrayal of man’s place on Earth. With it J.M. Ledgard proves himself a writer of large horizons and vast ambition.”"
jmledgard  tumblrs  submergence  somalia  africa  planetarywriting  writing  howwewrite 
december 2015 by robertogreco
Institute for Networked Animals
"The Institute for Networked Animals has been established in 2011 to document, mediate and critically investigate the inevitable future of technology-dependent fauna and animal-aided networks."
animals  technology  via:anne  tumblrs  networkedanimals 
november 2015 by robertogreco
"Images and posts from HiRISE, the high resolution camera onboard the Mars Reconnaissance Orbiter (MRO, NASA). Enhanced color pictures are 1 km across; black and white are less than 5 km. "
mars  nasa  photography  tumblrs  via:tealtan  hirise 
november 2015 by robertogreco
"This is Mr. Vilson's exhibition of curriculum pieces, student work, and materials from class."
josévilson  math  mathematics  teaching  education  tumblrs 
october 2015 by robertogreco
Mooooooving — Animated GIFs by Guy Moorhouse
"Mooooooving is a side project featuring animated gifs I make using Processing and Flash.

My one rule is that the animations must start and end on a blank white frame — I kind of like the idea that they come out of nothing and return to nothing.

Anyway, hope you like them."

[via: ]
tumblrs  motion  geometry  design  animation  guymoorhouse  gifs  processing  flash  coding 
october 2015 by robertogreco
Cutaway World
"i have been collecting these types of images for many years. i have many more to scan and will post new ones each day. i can no longer identify the sources, as they are mostly pages torn from books, years ago. these are cutaways. x-rays. dissection. third eyes. stripping away the outer shell. revealing. exposing the inside. —Melody Owen"
tumblrs  diagrams  cutaways  via:tealtan  technical  illustrations  drawings  melodyowen 
august 2015 by robertogreco
Power Lines in Anime
"Dedicated to power lines, power line support poles and lattices, and rail overhead lines"
tumblrs  anime  via:tealtan  infrastructure  powerlines 
july 2015 by robertogreco
the TYPOLOGIST : collector of collections
"The Typologist is Diana Zlatanovski
Collections Steward at Harvard University's Peabody Museum + Photographer at
This blog is a curation of object and photo typologies I've found out in the world.
Say hi! "
typologies  tumblrs  dianazlatanovski  objects 
june 2015 by robertogreco
"Hardcore Architecture explores the relationship between the architecture of living spaces and the history of underground American hardcore bands in the 1980s. Band addresses are discovered using contact listings found in demo tape and record reviews published from 1982-89 in the fanzine MAXIMUM ROCKNROLL (MRR). Google Street View is used to capture photos of the homes. Street names and numbers are removed to respect the privacy of people currently living at these addresses.

While care is taken to confirm that the home in the photo matches the street number listed in MAXIMUM ROCKNROLL, accuracy is not guaranteed. Some addresses have been confirmed using real estate websites. When multiple homes are built close together, the band-associated home is the house in the center of the composition. If you are a member of a band on this page and notice an error, please feel free to contact me. This research will later be supported by additional writing and exhibitions.

Some of the MRR reviewer initials included in selected posts are: Jeff Bale (JB), Jello Biafra (Jel), , Chris Dodge (CD), Dogtowne (Dog), Rob Glaser (RB), Walter Glaser (WG), Mike La Vella (ML), Pushead (Pus), Ruth Schwartz (RS), Chuck Sherrill (CS), Steve Spinali (SS), Martin Sprouse (MS), Jason Traeger (JT) and Tim Yohannan (TY).

Hardcore Architecture is a project of Marc Fischer and Public Collectors."
music  punk  tumblrs  architecture  1980s  history 
may 2015 by robertogreco
Pretty Colors
"A collaborative flow of pretty colors as selected by the Tumblr community.

Submit your own pretty color."

[Via: ]
color  colors  tumblrs  community  collaboration 
april 2015 by robertogreco
"What is Otherwordly?

The name Otherwordly comes from ‘otherworldly’, something strange and lovely. So this blog is about strange and lovely words. Sometimes those are words from other languages that can’t be translated. Sometimes they’re words for feelings we’ve felt but never been able to name. Sometimes they’re just words that sound good."
tumblrs  words  language  translation  unstranslatables  otherwordly  emotions  feelings 
april 2015 by robertogreco
We put a chip in it!
"It was just a dumb thing. Then we put a chip in it. Now it's a smart thing."
tumblrs  humor  technology  iot  internetofthings 
april 2015 by robertogreco
HYPERMORGEN - Forschungslabor Zukunft
"We believe that long-term success results, on one hand, from anticipating future developments to make better decisions today. On the other, it is crucial to understand the unforeseeable to make strategies robust against future shocks.

We do not only work with traditional methods of Futures Research to distinguish the likely from the unforeseeable – we also work on creating Foresight Tools for the 21st Century. Combining those with our database of influential change drivers, we can help you to understand and use Foresight as long-term pillars for your strategy."

[See also:

"This website is the blue background noise of Rene Schäfer, Frederik Eichelbaum and Jörg Schatzmann, three Berlin/Rhein-Main-Area based futurists who research and write about emerging trends, possible futures and bold visions.

We are particularly interested in complexity management and have a strong passion to bring state-of-the-art foresight methods to the information age.

Hypermorgen is an interdisciplinary research laboratory for futures, striving to continuously improve futures research methods. We help organisations identify future risks, face change and explore upcoming opportunities. Our core expertise is the identification and monitoring of key factors of change, (collaborative) forecasts and perspectives. We also develop scenarios depicting possible and likely futures and create design fiction.

// None of the images, work or art displayed here are our own, and we are really thankful to all of you who have created and represented personal and professional works. If there is something you do not wish to have here! please send us a message and we will gladly take it down!"]
reneschäfer  frederikeichelbaum  jörgschatzmann  tumblrs  futurism  hypermorgen  berlin 
april 2015 by robertogreco
"I search craigslist for photos of mirrors for sale and post them here. craigslist_mirrors on instagram"
tumblrs  craigslist  mirrors  photography  ericoglander 
april 2015 by robertogreco
forest ambassador
""a nicely curated gift basket of games’ strangest, newest ideas" - Richard Hofmeier

"a great way to show people outside games that games can be worthwhile & interesting" - JP LeBreton

forest ambassador is an attempt to introduce videogames to wider audiences. All games that appear on this site fulfill the following criteria:

• free
• demand relatively little investment of time
• require little familiarity with game conventions
• no specialized equipment

The site currently updates four times a week: on Mondays, Wednesdays, Fridays and Saturdays.

forest ambassador is run by merritt kopas. the current banner image is by solomon fletcher. the first banner (from 2013-2014) was by Richard Hofmeier."
games  gaming  videogames  tumblrs  via:clivethompson  merrittkopas  edg  srg  artgames 
march 2015 by robertogreco
Augmented Ecology
"Augmented Ecology is a research platform that tracks developments in an emerging branch of the anthropocene; the intertwining of data and media systems with ecosystems.

[image: “Heat-map for yearly migratory pattern of the Black-throated Gray Warbler on eBird”]

Mapping, visualization and tracking technologies contribute to a more detailed picture of the living and geological landscapes. They help to model, to explore, to research, to protect, to admire, exploit or conserve the natural world by extending our view. By satellite, drone, radio-tag, browser and smartphone, hidden paterns and behaviour are discovered, networks of meaning are formed and participatory science undertaken. These tools are extending our human senses, making visible the daily life of a whale not unlike the way early telescopes made the features of Saturn visible.

[image “Mapping efforts by Google Trek”]

Through epizoic media, drone ecology and satellite sensors living systems seem to be emerging as a subset of the internet of things (IoT). Perhaps this subset could be called an Internet of Organisms (IoO), at any rate it makes for a splendid looking acronym…

The augmentation of natural systems raises some new questions: What changes does the increasing level of media resolution bring to our relationship with the great out-doors and wildlife? What kinds of opportunities do they offer for interaction, research, citizen science or tourism? What is their impact on the political value of the wilderness, both as a global commons and as a refuge away from human society, government and corporate power?

[image “Bengal Tiger Panna 211, the subject of an attempted GPS-Collar hack by cyberpoachers 2014”]

The aim of this research is to highlight how technologies such as remote sensing, tagging, mapping, uav-s, develop a next chapter in our ongoing history of exploration, domestication, exploitation of, and fascination for the dynamic systems we are part of.

[image “SAISBECO facial recognition software for the study of wild apes 2011”]

The wired wilderness is becoming populated by data-harvesting animals, camera-traps, conservation drones, Google Trek adventurers, cyberpoachers and many other forms of machine wilderness. Perhaps Augmented Ecology can be a fieldguide to browse this weird neck of the woods? Surely these developments are worth our deliberate attention - Theun Karelse

This research was triggered by the development of an opensource smartphone application called Boskoi for exploring and mapping the edible landscape undertaken at FoAM. As one of the first participatory apps focussed on nature, it flashed out many issues. The issues surrounding Redlist species were particularly thought provoking and resulted in a session in FoAM’s program at Pixelache festival in 2011 asking: ‘Is there still a privatelife for plants?’ (an adaptation of the title of the BBC natural history series)"
tumblrs  augmentedecology  ecology  multispecies  conservation  technology  anthropocene  mapping  maps  visualization  landscapes  nature  wildlife  droneecology  drones  sensors  ioo  internetoforganisms  sensing  tagging  wilderness 
march 2015 by robertogreco
The Total Archive.
[See also:

"The Total Archive: Dreams of Universal Knowledge from the Encyclopaedia to Big Data
19 March 2015 - 20 March 2015

The complete system of knowledge is a standard trope of science fiction, a techno-utopian dream and an aesthetic ideal. It is Solomon’s House, the Encyclopaedia and the Museum. It is also an ideology – of Enlightenment, High Modernism and absolute governance.

Far from ending the dream of a total archive, twentieth-century positivist rationality brought it ever closer. From Paul Otlet’s Mundaneum to Mass-Observation, from the Unity of Science movement to Isaac Asimov’s Encyclopedia Galactica, from the Whole Earth Catalog to Wikipedia, the dream of universal knowledge dies hard. These projects triumphantly burst their own bounds, generating more archival material, more information, than can ever be processed. When it encounters well defined areas – the sportsfield or the model organism – the total archive tracks every movement of every player, of recording every gene and mutation. Increasingly this approach is inverted: databases are linked; quantities are demanded where only qualities existed before. The Human Genome Project is the most famous, but now there are countless databases demanding ever more varied input. Here the question of what is excluded becomes central.

The total archive is a political tool. It encompasses population statistics, GDP, indices of the Standard of Living and the international ideology of UNESCO, the WHO, the free market and, most recently, Big Data. The information-gathering practices of statecraft are the total archive par excellence, carrying the potential to transfer power into the open fields of economics and law – or divest it into the hands of criminals, researchers and activists.

Questions of the total archive engage key issues in the philosophy of classification, the poetics of the universal, the ideology of surveillance and the technologies of information retrieval. What are the social structures and political dynamics required to sustain total archives, and what are the temporalities implied by such projects?

In order to confront the ideology and increasing reality of interconnected data-sets and communication technologies we need a robust conceptual framework – one that does not sacrifice historical nuance for the ability to speculate. This conference brings together scholars from a wide range of fields to discuss the aesthetics and political reality of the total archive."]
tumblr  classification  maps  knowledge  2015  tumblrs  archives  universality  collections  data  politics  bigdata  history  encyclopedias  paulotlet  mundaneum  isaacasimov  encyclopediagalactica  wholeearthcatalog  museums  ideology  highmodernism  sccifi  sciencefiction  humangenomeproject  libraries  wikipedia  universalknowledge 
march 2015 by robertogreco
B4-XVI beforesixteen
Highlighting an invisible conversation between hip hop and art before the 16th century. by Cecilia Azcarate
arthistory  hiphop  art  history  ceciliaazcarate  tumblrs  music  humor 
march 2015 by robertogreco
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