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robertogreco : twilightstruggle   1

No Accidents, Comrade – The New Inquiry
"But where fiction generally resists reader alteration, board games take it for granted and depend on it. A fictional narrative remains the same despite how it’s interpreted by readers. The underlying expectation in gameplay, however, is that the player actively constructs a narrative and perhaps even modifies the game’s rules. Meaning for players comes only through the active process of experiencing play. Operating Twilight Struggle’s narrative platform provides a ludic truth — truth through play that gives experiential knowledge using popular, though misleading, historical explanations for the period. It purports to compress the Cold War experience while maintaining some semblance of fidelity to the mentalité of the period, but the chance experienced through gameplay is wed to narrative exposition that clearly embraces a U.S.-centric worldview. Chance narratives help players validate experiential knowledge they acquire during play, but their execution actually inverts the meaning…"
influence  ussr  alternativeplay  bias  toplay  containment  rationalirrationality  distortion  nostalgia  meaning  interpretation  assemblage  narrativeassemblage  narrative  individualism  perception  history  us  opportunity  luck  chance  gameplay  storytelling  fiction  2006  2012  coldwar  boardgames  gaming  games  play  twilightstruggle 
august 2012 by robertogreco

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