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Laurel Schwulst, "Blogging in Motion" - YouTube
"This video was originally published as part of peer-to-peer-web.com's NYC lecture series on Saturday, May 26, 2018 at the at the School for Poetic Computation.

It has been posted here for ease of access.

You can find many other great talks on the site:
https://peer-to-peer-web.com

And specifically more from the NYC series:
https://peer-to-peer-web.com/nyc "

[See also:
https://www.are.na/laurel-schwulst/blogging-in-motion ]
laurelschwulst  2019  decentralization  p2p  web  webdesign  blogging  movement  travel  listening  attention  self-reflection  howwewrite  writing  walking  nyc  beakerbrowser  creativity  pokemon  pokemonmoon  online  offline  internet  decentralizedweb  dat  p2ppublishing  p2pweb  distributed  webdev  stillness  infooverload  ubiquitous  computing  internetofthings  casygollan  calm  calmtechnology  zoominginandout  electricity  technology  copying  slow  small  johnseelybrown  markweiser  xeroxparc  sharing  oulipo  constraints  reflection  play  ritual  artleisure  leisurearts  leisure  blogs  trains  kylemock  correspondence  caseygollan  apatternlanguage  intimacy 
18 days ago by robertogreco
Snapchat - 2014 AXS Partner Summit Keynote
"The following keynote was delivered by Evan Spiegel, CEO of Snapchat, at the AXS Partner Summit on January 25, 2014.

I was asked to speak here today on a topic I’m sure you’re all familiar with: sexting in the post-PC era.

[Just Kidding]

I’ve always thought it was a bit odd that this period in our history has been called the “post-personal computer” era – when really it should be called the “more-personal computer” era.

I read a great story yesterday about a man named Mister Macintosh. He was a man designed by Steve Jobs to live inside the Macintosh computer when it launched, 30 years ago from yesterday. He would appear every so often, hidden behind a pull-down menu or popping out from behind an icon – just quickly and infrequently enough that you almost thought he wasn’t real.

Until yesterday, I hadn’t realized that Steve’s idea of tying a man to a computer had happened so early in his career. But, at the time, the Macintosh was forced to ship without Mister Macintosh because the engineers were constrained to only 128 kilobytes of memory. It wasn’t until much later in Steve’s career that he would truly tie man to machine – the launch of the iPhone on June 29, 2007.

In the past, technical constraints meant that computers were typically found in physical locations: the car, the home, the school. The iPhone tied a computer uniquely to a phone number – to YOU.

Not all that long ago, communication was location-dependent. We were either in the same room together, in which case we could talk face-to-face, or we were across the world from each other, in which case I could call your office or send a letter to your home. It is only very recently that we have begun to tie phone numbers to individual identities for the purpose of computation and communication.

I say all this to establish that smartphones are simply the culmination of Steve’s journey to identify man with machine – and bring about the age of the More-Personal Computer.

There are three characteristics of the More-Personal Computer that are particularly relevant to our work at Snapchat:

1) Internet Everywhere

2) Fast + Easy Media Creation

3) Ephemerality

When we first started working on Snapchat in 2011, it was just a toy. In many ways it still is – but to quote Eames, “Toys are not really as innocent as they look. Toys and games are preludes to serious ideas.”

The reason to use a toy doesn’t have to be explained – it’s just fun. But using a toy is a terrific opportunity to learn.

And boy, have we been learning.

Internet Everywhere means that our old conception of the world separated into an online and an offline space is no longer relevant. Traditional social media required that we live experiences in the offline world, record those experiences, and then post them online to recreate the experience and talk about it. For example, I go on vacation, take a bunch of pictures, come back home, pick the good ones, post them online, and talk about them with my friends.

This traditional social media view of identity is actually quite radical: you are the sum of your published experience. Otherwise known as: pics or it didn’t happen.

Or in the case of Instagram: beautiful pics or it didn’t happen AND you’re not cool.

This notion of a profile made a lot of sense in the binary experience of online and offline. It was designed to recreate who I am online so that people could interact with me even if I wasn’t logged on at that particular moment.

Snapchat relies on Internet Everywhere to provide a totally different experience. Snapchat says that we are not the sum of everything we have said or done or experienced or published – we are the result. We are who we are today, right now.

We no longer have to capture the “real world” and recreate it online – we simply live and communicate at the same time.

Communication relies on the creation of media and is constrained by the speed at which that media is created and shared. It takes time to package your emotions, feelings and thoughts into media content like speech, writing, or photography.

Indeed, humans have always used media to understand themselves and share with others. I’ll spare you the Gaelic with this translation of Robert Burns, “Oh would some power the gift give us, to see ourselves as others see us.”

When I heard that quote, I couldn’t help but think of self-portraits. Or for us Millennials: the selfie! Self-portraits help us understand the way that others see us – they represent how we feel, where we are, and what we’re doing. They are arguably the most popular form of self-expression.

In the past, lifelike self-portraits took weeks and millions of brush strokes to complete. In the world of Fast + Easy Media Creation, the selfie is immediate. It represents who we are and how we feel – right now.

And until now, the photographic process was far too slow for conversation. But with Fast + Easy Media Creation we are able to communicate through photos, not just communicate around them like we did on social media. When we start communicating through media we light up. It’s fun.

The selfie makes sense as the fundamental unit of communication on Snapchat because it marks the transition between digital media as self-expression and digital media as communication.

And this brings us to the importance of ephemerality at the core of conversation.

Snapchat discards content to focus on the feeling that content brings to you, not the way that content looks. This is a conservative idea, the natural response to radical transparency that restores integrity and context to conversation.

Snapchat sets expectations around conversation that mirror the expectations we have when we’re talking in-person.

That’s what Snapchat is all about. Talking through content not around it. With friends, not strangers. Identity tied to now, today. Room for growth, emotional risk, expression, mistakes, room for YOU.

The Era of More Personal Computing has provided the technical infrastructure for more personal communication. We feel so fortunate to be a part of this incredible transformation.

Snapchat is a product built from the heart – that is the reason why we are in Los Angeles. I often talk with people about the conflicts between technology companies and content companies – I’ve found that one of the biggest issues is that frequently technology companies view movies, music, and television as INFORMATION. Directors, producers, musicians, and actors view them as feelings, as expression. Not to be searched, sorted, and viewed – but EXPERIENCED.

Snapchat focuses on the experience of conversation – not the transfer of information. We’re thrilled to be a part of this community.

Thank you for inviting me today and thank you for being a part of our journey. Our team looks forward to getting to know all of you."

[Also here: https://es.scribd.com/doc/202195145/2014-AXS-Partner-Summit-Keynote#fullscreen ]

[via: https://twitter.com/smc90/status/427551803475906560 ]
evanspeigel  snapchat  2014  computing  personalcomputing  personalcomputers  stevejobs  ubiquitous  internet  web  online  communication  media  talking  conversation  experience  selfies  photography  ephemerality  mediacreation  creativity  expression  ephemeral 
august 2016 by robertogreco
Conference at ubi-learn.com [University of California, 11 to 12 November 2011, in Berkeley, California.]
"The Ubiquitous Learning Conference investigates the uses of technologies in learning, including devices with sophisticated computing and networking capacities which are now pervasively part of our everyday lives’ from laptops to mobile phones, games, digital music players, personal digital assistants and cameras. The Conference explores the possibilities of new forms of learning using these devices not only in the classroom, but in a wider range of places and times than was conventionally the case for education. Ubiquitous Learning is made possible in part by the affordances of the new, digital media. What’s new about it? What’s not-so-new? What are the main challenges of access to these new learning opportunities? These are the key themes and scope and concerns of the Conference and its companion Journal."
conferences  via:steelemaley  ubiquitouslearning  ubiquitous  2011  togo  learning  unschooling  deschooling  tcsnmy 
june 2011 by robertogreco
The overarching vision « Adam Greenfield's Speedbird
"In 2010, anyway, this is my own personal vision of informatic technology at the service of the full range of human desire and complexity. Not a word of it is intended as a “solution” to what are inevitably and correctly local social or political challenges…but it is intended to give people everywhere better tools with which to join such struggles. I hope you find it useful, and invite you to subject its claims and assumptions to the same skepticism I’ve applied to other visions of ubiquitous technology."
ubicomp  ubiquitous  urban  urbanism  rfid  cities  adamgreenfield  momcomp  complexity  informatics 
july 2010 by robertogreco
FutureEverything Blog | Serendipity, cities, apps: Bringing it all back home
"Just now, these are the sort of interventions I believe most likely to mesh with the way cities already work (and most of us already know how to use them). But who knows what comes a little further out, once the way we do citying has had a little time to evolve, and to take account of the mobile, networked, location-based reality we know inhabit? If we learn anything at all from having experienced serendipity, it’s not merely to expect but to cherish the unexpected — the ruptures in routine from which all novelty flows. And if we use them consciously and well, the following thirteen applications can present us with just such ruptures.
iphone  applications  serendipity  adamgreenfield  computing  ubiquitous  urban  cities  crime  ios 
may 2010 by robertogreco
What is the (Next) Message?: Mesh-y Reflections [via: http://www.jarche.com/2007/10/new-models-for-living-working-and-learning/]
"almost all organizations that we have in our world – business corporations, non-profits, volunteer organizations, sewing circles, soccer clubs, schools, religious organizations – all look like factories...they are Bureaucratic, Administratively controlled & Hierarchical...BAH!...not because it is human nature to be BAH, but rather this is an artefact of the Industrial Age that was mechanistic (with roots in the Gutenberg Press), industrial, fragmented, & functionally oriented. Now, as I look around, I observe that we are no longer in the Industrial Age. Rather, we are living in a world in which everyone is, or soon will be, connected to everyone else – an age of ubiquitous connectivity. This brings about the effect of being immediately next to, or proximate to, everyone else – in other words, pervasive proximity. I therefore ask the question, what form of organization is consistent with the ubiquitously connected & pervasively proximate world of today, rather than with 19th century?"
hierarchy  organizations  administration  society  industrialrevolution  industrial  institutions  schools  schooling  bureaucracy  pervasive  connectivism  ubiquitous  proximity  gamechanging  lcproject  tcsnmy 
december 2009 by robertogreco
Pasta&Vinegar » Ben Cerveny at Urban Labs
"idea of an operating systems for the built environment various layers of the urban stack are differentially accessible to citizen input: *sensor networks: not so much *dynamic infrastructural services *collaborative modeling: everybody is expressing their aspiration for the city, this is captured in a software model that represents a parallel state: the “cloud city”, a set of information that is dynamic, active & aggregated…spirit of the city…all of human information & the history of the city lives in a dataset...real-time model of urban scale space: reflects politics of situation, model does not reflect entire reality. What type of model do we want to represent the city? Ben claims that we don’t want one, we want a thousands! like web-services… there are going ways to bring models on space. The other side of the model is who is in the model, who takes advantage of the model: social networks are the inhabitants, which leads to massively multi-participant models… like an offline game."
design  cities  urban  vurb  computing  crowdsourcing  ubicomp  data  ubiquitous  games  gaming  cloud  bencerveny  information 
october 2009 by robertogreco
Manifesto of Open Disruption and Participation by Eric Paulos
"Ubiquitous technology is with us and is indeed allowing us to communicate, buy, sell, connect, and do miraculous things. However, it is time for this technology to empower us to go beyond finding friends, chatting with colleagues, locating hip bars, and buying music."

[via: http://www.nearfuturelaboratory.com/2009/02/20/eric-paulos-open-disruption/ ]
ericpaulos  ubicomp  ubiquitous  technology  politics  environment  activism  computing  design  religion  disruption  manifestos  usefulness  participatory  participation  gamechanging  tcsnmy  lcproject 
february 2009 by robertogreco
Pasta&Vinegar » Blog Archive » 6th Design Bienniale in Saint Etienne
"Another general impression was also bound to the french system of museums and exhibits: I went there on a week day and it was crowded… with kids. It’s indeed very common in France for schools to organize visit for their pupils and most of the museums rely on this audience. Of course kids are so-so with long exhibit but I found interesting that they can approach the field like this, with teachers and design students giving them some information about the context and what the artefacts mean. Don’t know whether it may shape their design culture but still."
children  design  museums  nicolasnova  ubicomp  exhibitions  ubiquitous 
november 2008 by robertogreco
Who Stole My Volcano? Or: How I Learned to Stop Worrying and Love the Dematerialisation of Supervillain Architecture. « Magical Nihilism
"But then in an almost throw-away aside to Adam, he reflected that the modern Bond villain (and he might have added, villains in pop culture in general) is placeless, ubiquitous, mobile. His hidden fortress is in the network, represented only by a briefcase, or perhaps even just a mobile phone. Where’s the fun in that for a production designer? Maybe it’s in the objects. It’s not the pictures that got small, but the places our villains draw they powers from." ... "So - for a “4th generation warfare” supervillain there aren’t even objects for the production designer to create and imbue with personality. The effects and the consequences can be illustrated by the storytelling, but the network and the intent can’t be foreshadowed by environments and objects in the impressionist way that Adam employed to support character and storytelling. But - what about materialising, visualising these invisible networks in order to do so?"

[see also: http://www.antipope.org/charlie/blog-static/2008/11/where_is_my_white_cat_and_my_e.html ]
mattjones  design  culture  infrastructure  nomads  neo-nomads  capitalism  mobility  comics  production  villains  jamesbond  coldwar  movies  architecture  film  network  2008  cityofsound  visualization  storytelling  ubiquitous  ubicomp  mobile  supervillains  dematerialization  unproduct 
november 2008 by robertogreco
Orange Cone: Ubicomp UX Design in ACM's interactions
"I think 2005 was the year we began living in the world of commonplace ubiquitous computing devices. That year Apple put out the screenless iPod Shuffle, Adidas launched the adidas_1 shoe, and iRobot launched the Discovery—its second-generation vacuum robot."
ubicomp  everyware  userexperience  ux  ubiquitous  design 
november 2008 by robertogreco
Laurent Haug’s blog » Blog Archive » "u" is the new "i"
"I visited Ewha university and they have some “U-Classrooms”, with “U” standing for Ubiquitous. Seems “U” is the new “i” (iPhone, iGoogle), which in its time was the new “e” (eBusiness, eLearning)."
trends  ubiquitous  ubicomp  mobile  computing  naming  namingschemes  future  korea  laurenthaug  names 
september 2008 by robertogreco
Kevin Kelly on the next 5,000 days of the web | Video on TED.com
"At the 2007 EG conference, Kevin Kelly shares a fun stat: The World Wide Web, as we know it, is only 5,000 days old. Now, Kelly asks, how can we predict what's coming in the next 5,000 days?"
onemachine  kevinkelly  via:grahamje  spimes  ubicomp  internet  ubiquitous  cloudcomputing  cloud  brain  convergence  digital  ai  semanticweb  future  futurism  predictions  technology  ted  statistics  data  email  communication  computing  computers  trends  media  web  networks 
july 2008 by robertogreco
Can’t Find a Parking Spot? Check Smartphone - NYTimes.com
"This fall, San Francisco will test 6,000 of its 24,000 metered parking spaces in the nation’s most ambitious trial of a wireless sensor network that will announce which of the spaces are free at any moment."
ubicomp  parking  ubiquitous  mobile  sustainability  cars  environment  sanfrancisco 
july 2008 by robertogreco
Putting people first » Mito Akiyoshi: the digital divide does not vanish with the mobile
"interview provides us with an opportunity to take a unique look at what is happening in Japan: it allows us to not focus on the technology, as is so often the case, but on how this technology is used, which is often more varied and complex than one might
japan  mobile  phones  digitaldivide  culture  communication  inequality  technology  ubiquitous  society  internet 
june 2008 by robertogreco
Citysense - Powered by Sense Networks - "Citysense was built to show you where the action is, right now."
"Using a billion points of GPS and WiFi positioning data from the last few years – plus real-time feeds – Citysense sees S.F. from above and puts the top live hotspots in your hand. You don't even need to sign up, just go to citysense.com on your Blac
mobile  social  visualization  maps  mapping  iphone  sanfrancisco  aggregator  ubicomp  ubiquitous  geolocation  geotagging  gps  citysense  blackberry  bayarea  geography  data  location-based  locative  statistics  socialnetworking  socialsoftware  urbancomputing  urbanism  urban  travel  socialmedia  local 
june 2008 by robertogreco
Microsoft announces more clues in Vanishing Point puzzle game
"Created to coincide with the launch of Windows Vista at the end of the month the top prize is a trip into space for one lucky entrant. But unlike competitions on Pocket-lint entrants to the Vanishing Point are expected to circumnavigate the globe in an a
cities  games  gaming  arg  ubiquitous  play  microsoft  marketing  2007  gamedesign  puzzles  travel 
june 2008 by robertogreco
Urban procedural rhetorics — transcript of my TWAB 2008 talk (Leapfroglog)
"Although I have great faith in the hackers & makers of this world, I do not think things need to be made harder for them than they already are. You can all (partly) influence the future shape of mobile technologies. I have one simple request: Please make
play  games  urbanism  ubicomp  cities  urban  arg  gaming  interaction  surveillance  public  theory  gamechanging  activism  via:adamgreenfield  mobs  flashmobs  space  place  creativity  innovation  psychology  parkour  skateboarding  location  location-based  ubiquitous  streetart  graffiti  gamedesign  interface  ux  skating  skateboards 
june 2008 by robertogreco
Stanford Persuasive Technology Lab
"creates insight into how computing products — from websites to mobile phone software — can be designed to change what people believe and what they do...We specialize in "mobile persuasion""
technology  mobile  phones  society  computing  research  stanford  persuasion  captology  design  usability  psychology  arg  ubiquitous  sociology  socialmedia 
may 2008 by robertogreco
The long here and the big now « Adam Greenfield’s Speedbird
"The “long here” part is, I think, a little easier to make out; we’ve already seen how easily we can lay a persistently retrievable history of the things that are done and witnessed there over any place that can specified with lat/long coordinates. Whenever I’ve used the phrase “anchoring subjectivities,” this is what I was thinking of: place now has visible depth in time.

What about “the big now,” though? It’s shorthand for the enhanced and deepened sense of simultaneity – of the world’s massive parallelism – that certain digital artifacts lend us. The most concrete example I can come up with is my experience of Twitter, which, like one of the great NYTE visualizations, though more subtly and expressively, quite clearly reveals the great waves of activity and slumber sweeping over the globe. A ten-minute interval may see reports of friends’ experiencing rush-hour frustrations in the Bay Area, dining out in New York, and late night dancing in London, a notable lacuna in pings from Brussels or Torino or Helsinki, and then the first groggily pre-caffeinated dispatches from Seoul and Tokyo. For me, at least, it’s been difficult to see my New York through quite the same eyes, when every time I get my phone out I feel the entire planet’s deeper rhythms working themselves out.

I’m willing to bet that these are among the factors which will do the most to bend and shape our experience of urban place in the next few years to come."
adamgreenfield  experience  flickr  place  urban  twitter  time  technology  space  history  gamechanging  ephemeralization  urbanism  ubicomp  ubiquitous  location  locative  location-based  everyware  informatics  longhere  bignow 
may 2008 by robertogreco
Harold Jarche » Boring is good
"Message to tool builders - you cannot be ubiquitous inside a walled garden." + "The litmus test for any community software should be, “is it easier than e-mail?”, because that is what most users will compare it to."
it  ict  walledgardens  technology  systems  tools  online  internet  community  virtual  ubiquitous  accessibility  email 
may 2008 by robertogreco
SENSEable City
"increasing deployment of sensors & hand-held electronics...allowing new approach to study of built environment...way we describe & understand cities is being radically transformed - alongside the tools we use to design them & impact on physical structure
mit  architecture  urban  design  technology  visualization  research  megacities  ubicomp  ubiquitous  programming  sensing  semanticweb  urbancomputing  surveillance  simulations  psychogeography  globalization  location-aware  location  locative  mapping  maps  geography  geolocation  datavisualization  data  culture  space  environment  interaction  interactive  interface  landscape  mobile  demographics 
april 2008 by robertogreco
OpenSpime - project of WideTag Inc, technology infrastructure company providing hardware & software solutions for open Internet of Things
"Our technology enables individuals and corporations to better understand their environment, through the use of a series of GPS-enabled sensors. We provide a set of open APIs and communication protocols to manage the data collected."
geolocation  gps  spimes  rfid  sensors  climatechange  internet  network  hardware  brucesterling  ambient  location  locative  location-based  monitoring  everyware  future  ubicomp  ubiquitous  visualization  mobile  carbon  via:timo 
april 2008 by robertogreco
..::: Mogi :::..
"players move outside, pick up virtual items through mobile phone then trade w/ other players to complete collections...based on players' location...from Web interface, players see in real time on 3D map positions of connected players, collection items."
japan  interface  gps  geotagging  games  gaming  pervasive  mobile  phones  ubiquitous  ubicomp  tokyo  location  locative  location-based  moshimonsters  videogames  virtualworlds  navigation  social 
march 2008 by robertogreco
New Brave World workshop at iMAL: RFID and art - we make money not art
"my presentation about RFID and art at the RFID workshop that iMAL organizes this week in Brussels as part of its series of New Brave World events."
art  rfid  nfc  wmmna  technology  media  design  ubiquitous  ubicomp  everyware  newmedia  electronics  opensource  urbancomputing 
march 2008 by robertogreco
Software You Shouldn't Ever Notice
"first rule is, "It's not your fault."...if user has trouble getting program to perform action...software writers failed to anticipate users' thoughts and assumptions...not all coders see things that way."
computing  human  ubiquitous  usability  ui  ux  interface  azaraskin 
february 2008 by robertogreco
JotYou: Location-Based Mobile Phone Messaging - ReadWriteWeb
"send a text message to someone's cell phone and they will receive the SMS message only when they enter into the exact location you specify... example: message that will send you a text message when you drive near the supermarket as reminder"
location  locative  location-based  memory  place  ubiquitous  ubicomp  everyware  mobile  sms  phones  messaging  social  maps  mapping 
february 2008 by robertogreco
JotYou™ - Location Based Mobile Messaging
"JotYou™ is location based messaging for your mobile phone. Greet your friends when they are in your neighborhood! Have fun with scavenger hunts, mobile hide and seek, or other games you make up!"
location  locative  location-based  memory  place  ubiquitous  ubicomp  everyware  mobile  sms  phones  messaging  social  maps  mapping 
february 2008 by robertogreco
cityofsound: The street as platform
"sketch of average high street...based on here and now; none of the technology is R&D...We can’t see how the street is immersed in a twitching, pulsing cloud of data...two caricatured possible futures that can be deployed to flush out a few more issues.
danhill  ubicomp  ubiquitous  interactiondesign  streets  cities  sensors  darta  datacloud  socialmedia  socialnetworking  urbanism  urban  places  place  space  interaction  sociology  mobile  phones  design  research  future  experience 
february 2008 by robertogreco
Nokia - Eco Sensor Concept
"The concept consists of two parts – a wearable sensor unit which can sense and analyze your environment, health, and local weather conditions, and a dedicated mobile phone."
bluetooth  nokia  ubiquitous  ubicomp  sensors  wireless  mobile  phones  energy  environment  recycling  health  green  weather 
february 2008 by robertogreco
Bush-U-Like « Adam Greenfield’s Speedbird
"doctrine of computational ubiquity some forty years downstream...and frank description of the memex as outboard memory augmentation...Vannevar Bush as belonging properly to the history of ubicomp."
ubicomp  memex  vannevarbush  hypertext  del.icio.us  ubiquitous  memory  information  infooverload  specialization  search  taxonomy  tagging  tags  internet  web  specialists 
february 2008 by robertogreco
ICT Results - Palpable computing: a taste of things to come
"By making the technology visible when it needs to be and comprehensible all the time, palpable computing reduces the complications of using the technology, while opening the door to developers creating new applications more easily."
pervasive  ubicomp  ubiquitous  technology  usability  computing 
january 2008 by robertogreco
Ahtisaari: Blogging over Las Vegas: Seven Challenges to our Shared Mobile Future
"7 challenges to our shared mobile future.: 1. Reach 2. Sometimess Off vs. Always On 3. Hackability 4. Social Primitives 5. Openess 6. Simplicity 7. Justice. A public conception of justice for freely forming networks. That could be our shared goal." and this quote from Pakistani master singer Nusrat Fateh Ali Khan: "Throw out the clocks, My lover comes home, Let there be revelry. My lover comes home, Let there be revelry."
ambientintimacy  markoahtisaari  phones  mobile  ideas  futurism  future  design  ubicomp  nokia  mobility  technology  gamechanging  society  usability  wireless  collaboration  simplicity  socialnetworks  software  strategy  complexity  charlesmingus  flexibility  hackability  hacking  openness  open  connectivity  standards  ubiquitous  personalization  networks  freedom  justice  inequality  optimism  slow  cv  socialsoftware 
january 2008 by robertogreco
Space & Culture » Blog Archive » Ubiquitous space and culture
"technology developed in U.S. labs, but fewer social and regulatory obstacles to implementing them in Korea. There is an historical expectation of less privacy. Korea is willing to put off the hard questions to take the early lead and set standards.” Su
rfid  korea  us  experiments  ubicomp  ubiquitous  space  culture  songdocity  future  privacy  observation 
january 2008 by robertogreco
cityofsound: The Personal Well-Tempered Environment
"real-time dashboard for buildings/neighbourhoods/city focused on conveying energy flow in/out of spaces, centred around behaviour of individuals/groups within buildings...real-time & longitudinal info needed to change behaviour"
architecture  behavior  cityofsound  danhill  datavisualization  sustainability  socialnetworking  environment  green  information  design  computing  cities  energy  homes  buildings  analysis  lastfm  flickr  buglabs  electricity  postoccupancy  wattson  water  usage  ubicomp  spimes  everyware  ubiquitous  gamechanging  visualization  monitoring  efficiency  community  consumption  conservation  games  statistics  surveillance  dashboard  interaction  last.fm 
january 2008 by robertogreco
Near Future Laboratory » Mixing Realities
"Can human-scale time, physical movement through urban paths, suburban cul-de-sacs or backcountry trails contain elements of possibility for digital experiences that are not just the hackneyed PDA/GPS/GSM tour guide blindly explicating the relevance of th
interaction  mobile  mobility  place  locative  location  gps  location-based  experience  physical  ubicomp  phones  iphone  julianbleecker  gamechanging  future  ubiquitous  everyware 
january 2008 by robertogreco
The DIY Future: What Happens When Everyone Is A Designer?
"time is right to begin exploring aspects of DIY Future, especially profound implications for info arch & UX design. Using designer's powerful fusion of analytical perspective & creative vision, we can balance speculative futurism with an understanding of
cocreation  consumption  creation  gamechanging  diy  culture  smallpieceslooselyjoined  participation  design  infodesign  ux  future  futurism  creativity  creative  spimes  ubicomp  ubiquitous  computing  participatory  brucesterling  petermorville  jessejamesgarrett 
november 2007 by robertogreco
William Gibson: The Rolling Stone 40th Anniversary Interview : Rolling Stone
"...our grandchildren will find quaintest about us is that we distinguish digital from real, virtual from real. In future, that will become literally impossible...distinction between cyberspace and that which isn't is going to be unimaginable."
williamgibson  futurism  cyberspace  culture  ubicomp  pessimism  optimism  scifi  sciencefiction  science  fiction  technology  interviews  cybernetics  digitalnatives  future  nanotechnology  nuclear  environment  ubiquitous  society  biology  cyberpunk  books  gamechanging 
november 2007 by robertogreco
The Computer for the 21st Century
"ubicomp will help overcome problem of information overload. There is more information available at our fingertips during walk the woods than in any computer system, yet people find a walk among trees relaxing and computers frustrating. Machines that fit
iphone  ubiquitous  ubicomp  internet  interface  interaction  tangible  semanticweb  gamechanging  everyware  future  computing  computers  pervasivecomputing  pervasive  information  overload  data 
november 2007 by robertogreco
IN-duce: DE-duce
"This is a repository for all those mobile phone games using GPS or cell towers signals. I combined and reworked other lists to add most location based (or augmented reality) mobile games I could find info on."
location-based  arg  mososo  locative  mapping  mobile  gps  mobility  participatory  videogames  urban  urbanism  ubiquitous  everyware  games  gaming  phones  interactive  immersive  pervasive  gamedesign  geolocation  location 
october 2007 by robertogreco
Book review: Spacecraft Fleeting Architecture and Hideouts
"The creative crafting of space gives thus rise to very experimental and surprising buildings reflecting the new parameters that most of us have to face nowadays: increased mobility, new working conditions, ubiquitous computing, etc."
architecture  design  mobility  ubicomp  ubiquitous  neo-nomads  nomads  books 
october 2007 by robertogreco
Socialight / Home
"Discover great places on your mobile as you walk around!...Share and recommend places and experiences with friends... or the whole planet!...Tag the world with virtual Sticky Notes!"
gps  annotation  locative  location-based  location  urban  ubiquitous  ubicomp  everyware  information  mapping  maps  socialsoftware  socialnetworks  socialnetworking  sms  mobile  phones  tagging  geography  geotagging  folksonomy  iphone 
october 2007 by robertogreco
Talking Street™ - Discover Where You Are
"Talking Street offers a completely new, convenient way to explore a destination and discover where you are. Just choose a stop, call the phone number for the tour, and enjoy an audio segment about the place where you're standing."
annotation  local  locative  location-based  location  geography  technology  guides  tourism  cities  tours  travel  ubiquitous  mobile  phones  nyc  audio  stories  everyware  ubicomp  mapping  maps  geotagging 
october 2007 by robertogreco
Soundwalk - Audio Tours for People Who Don't Normally Take Audio Tours.
"An innovative product appropriate to this new millennium, Soundwalk is a new form of media, whereas one virtually interacts with his or her surroundings. How is it done? Easy, you purchase the walk, go to the starting point, put your headphones on, press
annotation  walking  urban  technology  tourism  running  podcasts  audio  geotagging  geography  travel  local  locative  location-based  location  ambient  everyware  ubicomp  ubiquitous  gps 
october 2007 by robertogreco
Semapedia.org: index
"Our goal is to connect the virtual and physical world by bringing the right information from the internet to the relevant place in physical space."
aggregator  location-based  ambient  annotation  taxonomy  folksonomy  semantic  semantics  semanticweb  mobile  phones  locative  location  maps  mapping  local  learning  information  geotagging  interactive  hyperlinks  qrcodes  socialnetworks  socialsoftware  semacode  tagging  geocoding  geography  everyware  ubicomp  ubiquitous 
october 2007 by robertogreco
Proboscis | SoMa | projects | urban tapestries
"Urban Tapestries is an experimental software platform for knowledge mapping and sharing – public authoring. It combines mobile and internet technologies with geographic information systems to allow people to build relationships between places and to as
annotation  locative  location-based  local  location  psychogeography  maps  mapping  convergence  folksonomy  urban  urbanism  ubiquitous  ubicomp  everyware  wayfinding  mobility  mobile  phones  communication  community  collaboration  cities  computing  architecture  art  geotagging  memory  geography 
october 2007 by robertogreco
Persuasive Games - We design, build, and distribute electronic games for persuasion, instruction, and activism.
"Our games influence players to take action through gameplay. Games communicate differently than other media; they not only deliver messages, but also simulate experiences. While often thought to be just a leisure activity, games can also become rhetorica
activism  games  play  gaming  society  arg  culture  elearning  persuasion  education  ecology  interactive  interaction  ubiquitous  online  mobile  entertainment 
october 2007 by robertogreco
Putting people first » The fifth screen of tomorrow
"...is already on the horizon. A screen perhaps without a screen, without contact even, or on the contrary connected through a multitude of extensions....that will highlight the evolution towards more autonomy and more mobility"
interactiondesign  socialsoftware  mobile  phones  future  participatory  social  socialnetworks  presence  autonomy  place  ambientfindability  everyware  ubicomp  ubiquitous  ambient  ambientintimacy  networks  fifthscreen  gps  cities  flux  annotation  nearfield  ux  media  research  networking  mobility  access  information  locative  location-based  location  awareness  flow  gamechanging  sousveillance  online  internet  web  embedded 
october 2007 by robertogreco
Ubiquitous Thoughts
"Thoughts and Ideas about Teaching, Learning, and Ubiquitous Computing"
mobile  phones  education  ubicomp  blogs  teaching  technology  ubiquitous  computing 
october 2007 by robertogreco
learning everywhere
"We aim to test the principles of delivering curriculum education supported by one to one access through the use of a student owned mobile device."
media  mobile  phones  education  learning  mobility  ubiquitous  lcproject 
october 2007 by robertogreco
Passively Multiplayer Online Games
"Our Passively Multiplayer Online Game ("PMOG") follows people as they surf the web, giving them experience points, levels, items and currency. PMOG layers social gaming on top of web browsing."
games  gamechanging  ambientintimacy  presence  sousveillance  surveillance  socialsoftware  multiplayer  lifeasgame  culture  mmog  mobile  phones  networks  networking  gaming  gamedesign  attention  art  browsing  experience  experiments  videogames  ubiquitous  theory  play  pmog  arg 
october 2007 by robertogreco
KSG Faculty Research Working Paper Series : Useful Void: The Art of Forgetting in the Age of Ubiquitous Computing
"may want to worry about the shift...call for data ecology...not call for new laws/constitutional adjudication...propose a simple rule that reinstates the default of forgetting...show how a combination of law and technology can achieve this shift."
surveillance  society  technology  forgetting  memory  usability  privacy  research  information  remembering  knowledge  law  computers  culture  cognition  ubiquitous  ubicomp 
september 2007 by robertogreco
<in-between-ness>
"In-between spaces such as public transport, lobbies, shopping plazas and underpasses are typically overlooked and relegated to the background; only by virtue of their unimportance are they considered to be related."
thirdplaces  locative  location  mobile  phones  ubicomp  ubiquitous  socialsoftware  place  space  environment  design  architecture  research  technology 
september 2007 by robertogreco
SCR | KAZE TO DESKTOP
""Kaze to Desktop" is a screensaver which moves according to the current wind (=kaze) conditions of your city."
ambient  software  interface  weather  wind  fun  awareness  freeware  windows  desktop  ubiquitous  japan  screensavers 
september 2007 by robertogreco
The trouble with computers | Economist.com
"Computing: They may be powerful, but computers could still be easier to use. Might new forms of interface help?"
computers  interface  design  ux  interactive  interaction  human  input  mobile  ubicomp  phones  iphone  adamgreenfield  multitouch  ubiquitous 
september 2007 by robertogreco
<in-between-ness>
"In-between spaces such as public transport, lobbies, shopping plazas and underpasses are typically overlooked and relegated to the background; only by virtue of their unimportance are they considered to be related."
research  design  ubicomp  ubiquitous  technology  future  space 
september 2007 by robertogreco
Ambient Findability and The Future of Search
"At the crossroads of ubiquitous computing and the Internet, the user experience is out of ... all » control, and findability is the real story. Access changes the game. We can select our sources and choose our news. We can find who and what we need, whe
ambient  video  petermorville  technology  search  information  findability  google  trends  ubiquitous  ubicomp  computing  mobile 
august 2007 by robertogreco
NPR : New Technology Predicts Browsing Behavior
"Adam Greenfield, author of Everyware: The Dawning Age of Ubiquitous Computing, spoke with Steve Inskeep."
advertising  marketing  adamgreenfield  technology  search  yahoo  browsing  web  internet  ai  ubicomp  ubiquitous  predictive 
july 2007 by robertogreco
haque :: design + research
"The domain of architecture has been transformed by developments in interaction research, wearable computing, mobile connectivity, people-centered design, contextual awareness, RFID systems and ubiquitous computing. These technologies alter our understand
usmanhaque  architecture  design  technology  ubiquitous  ubicomp  computers  artists  balloons  collaboration  collective  inflatable  electronics  environment  experiencedesign  gps  locative  location-based  light  interface  interactive  interaction  installation  inspiration  sensors  art  space  sound  social  opensource  networks  systems  visualization  virtual  urban  pervasive  everyware  materials  projects  sculpture  mobile  glvo  inflatables 
july 2007 by robertogreco
Doors of Perception weblog: New concept of mobility - in three lines
"Reducing the movement of matter - whether goods, or people - is a main challenge in the transition to sustainability. Technology, in this context, can help us use resources in a radically more efficient way - and by 'resources' I do not just mean matter
mobility  thackara  transportation  mobile  ubicomp  ubiquitous  technology  concepts  ideas  thinking  sustainability  resources  time  space  energy 
july 2007 by robertogreco
On the ground running: Lessons from experience design « Speedbird
"people are already organizers and designers of experience par excellence...Weiser wanted to offer users ways to reach into and configure the systems they encountered; ideally, such seams would afford moments of pleasure, revelation and beauty."
toread  ipod  ux  experience  design  nike+  apple  adamgreenfield  ideo  control  urban  planning  architecture  cocreation  user  usability  web  internet  online  extensibility  human  systems  ubicomp  ubiquitous  beautifulseams  technology  interface  networks  analysis  collaboration  opensource  users  services  innovation  interaction  folksonomy  product  everyware  interactiondesign  experiencedesign  webdesign  webdev  process  productdesign 
june 2007 by robertogreco
Loca - About Loca
"Loca deploys a network of bluetooth nodes around the city that enable it to potentially track anyone with a bluetooth device and send them messages. The content of these messages is informed firstly by tracking data that Loca network has gathered about y
activism  art  civilization  communication  installation  interaction  interactive  locative  location-based  local  cities  mobile  pervasive  privacy  proximity  ubicomp  ubiquitous  technology  surveillance  society  tracking  bluetooth 
may 2007 by robertogreco
MSCAPERS
"HP Labs are moving beyond personal navigation: we are expanding the world around us with a simple tool that builds compelling interactive experiences that you control as you move from place to place."

[see also: http://www.hp.com/idealab/us/en/mediascapes.html ]
arg  mobile  location-based  locative  location  aware  gps  phones  games  maps  glvo  socialsoftware  annotation  awareness  mapping  digitalstorytelling  interaction  qrcodes  googlemaps  ubicomp  ubiquitous  geography  geotagging  gaming  computing  storytelling  newmedia  performance  geolocation  tracking  multimedia  immersive  pervasive  education  guides  hp  portable  play  local  learning  experience  windows  wireless  technology  classideas  community  mscape  augmented  mediascape 
may 2007 by robertogreco
fredshouse: the coming age of enraging technology
"I hope ubicomp really does take a hundred years. That way I'll be spared the indignity of having to use it."
future  technology  ubicomp  everyware  ubiquitous  frustration  society  user 
may 2007 by robertogreco
fredshouse.net: prada epicenter revisited
"Ubicomp is hard, understanding people, context, and the world is hard, getting computers to handle everyday situations is hard, and expectations are set way too high. I used to say ubicomp was a ten-year problem; now I'm starting to think that it's reall
ubicomp  prada  rfid  exploratorium  oma  remkoolhaas  technology  society  people  ubiquitous  shopping 
may 2007 by robertogreco
Preoccupations: Forgetting, again
"That's absolutely my concern for the teenagers posting photos and stories about themselves and each other. I want for them the possibility of their becoming different people, to have the chance to let experience grow into memory and to be allowed to let
memory  remembering  forgetting  media  ubiquitous  web  online  teen  youth  behavior  history  relationships  maturation 
march 2007 by robertogreco
Interview with Lalya Gaye
"She's an engineer and PhD graduate working in multidisciplinary projects that search to explore new territories of personal expression and creativity enabled by ubiquitous computing. Her research focuses on mobile media for urban space and on computation
art  technology  sound  creativity  ubiquitous  computers  media  urban  space  interface  design  engineering  mobile  locative  physical 
november 2006 by robertogreco
LIFT || 2007
&quot;The LIFT conference is a yearly event intended to facilitate and promote discussion about new technologies and their impact on our society.&quot;
events  technology  ubicomp  ubiquitous  society  europe 
october 2006 by robertogreco
Touch
"Touch is a research project looking at the intersections between the digital and the physical. Its aim is to explore and develop new uses for RFID, NFC and mobile technology in areas such as retail, public services, social and personal communication."
interactive  interaction  innovation  ideas  design  touch  internet  research  RFID  social  technology  ubicomp  blogs  mobile  phones  tangible  nfc  nearfield  ubiquitous  ui  user  wireless  gps  gui  haptic  everyware  payment  pervasive  infodesign  bluetooth  mobility  locative  tracking 
september 2006 by robertogreco
anti-mega: QR codes update
"Every so often I get really really excited about barcodes."
mobile  generator  qrcodes  kaywa  code  tools  barcodes  ubicomp  ubiquitous  blogs 
june 2006 by robertogreco
Blackbeltjones/Work: » Takeaway
"A random thought tonight while staring at my browser: how much info could I store in a favicon, if I made it a 2d barcode?"

[Now at: http://magicalnihilism.com/2006/05/30/takeaway/ ]
mobile  generator  qrcodes  kaywa  code  tools  barcodes  ubicomp  ubiquitous  blogs  firefox  innovation  mattjones 
june 2006 by robertogreco
edublogs: Copying down? Just use QR
"This could be used to transmit whole sets of resources for homework tasks, by displaying this on the projector at the end of the lesson and getting students to snap it. When they get home, they gain access to that particular tranche of the del.icio.us pa
mobile  generator  qrcodes  kaywa  code  tools  barcodes  ubicomp  ubiquitous  blogs  schools  education 
june 2006 by robertogreco
Lifeblog: WINKsite: fusing the mobile and Web worlds through barcodes
"Dave is all excited. He’s experimenting to see what happens when you mix easy to create mobile sites, with easy to create barcodes, with easy to use mobile phones with barcode readers."
mobile  generator  qrcodes  kaywa  code  tools  barcodes  ubicomp  ubiquitous  blogs 
june 2006 by robertogreco
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