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jaggeree /Blog : : User centric design and real stories in hobbies
“We should own less but with more value – Things we own need to perform better for us”– Assa Ashuach

"The stories that anyone apart from an experienced practitioner could tell are only ones of failure and disappointment, not a way to encourage more people into the hobby."

"There seem to be a group of people missing currently in the world of making kits for hobbies; the “user”. All too often the kits I encounter are designed for the manufacturer not the customer. We’d like through the project we’re starting to fix that.

The other thing we’re going to try and fix is designing for more than one. I want to build kits which are designed all around the experience of the customer and for them to tell a friend/peers/others what they’ve done. It is all about, to use a phrase from Matt Locke, about designing for at least two."
storytelling  stories  modification  needs  wants  possessions  value  qualityoverquantity  modelmaking  3dprinting  sharing  experience  designingfortwo  hobbies  design  user-centered  users  user  2012  tomarmitage  mattlocke 
september 2012 by robertogreco
What are elephant paths?
"Elephant path is a name for a path that is formed in space by people making their own paths and shortcuts; it is an unofficial route. Elephant path is an anarchist way of moving in a city, a town or a village. It is an overlaying system of going from a place to a place in a space regardless of the city/town plan. Still, it is connected to the streets and the architectural forms.

It also reveals something about the people’s social everyday life. When walking and mapping these paths, you can meet people, document their aims of using the paths: how often they use them, what is the history of the path. For example a person can use the same path always when going to visit his/her grandmother. What kind of memories and motivations this person might have considering the path?

The paths mapped in Elephant Paths -project are not paved and (hopefully) not mapped in any other maps. The name, elephant paths, origins to Karosta, Latvia, where the paths were called by this name."
elephantpaths  desirelines  anarchism  use  user  usergenerated  user-centered  deschooling  unschooling  landcape  mobility  movement  urbanplanning  social  walking  maps  mapping  motivation 
june 2011 by robertogreco
Pasta&Vinegar » When your walkman asks you to do something...
"What I find important here is that the system explicitly asks you - the user - to go to a certain place to create a certain experience. And it’s not just a place, it’s a context that you’re required to find....The “find some place” recommendation here is highly interesting. It extends the range of verbs proposed in specific applications (a music player generally only ask you to play/rewind/pause/fast forward or change tune/shuffle). In this case, there is a new possibility that reminds us of Chris Crawford’s approach to interaction design: “Interactivity requires verb thinking” proposed in his book entitled “The Art of Interactive Design“. “Finding a place” is, above all, a new verb choice for music play."
nicolasnova  rjdj  interface  experience  verbs  language  play  interaction  interactive  iphone  applications  place  user  ios 
november 2009 by robertogreco
You Can't Innovate Like Apple — Product Management Training, Product Marketing Training by Pragmatic Marketing
"The point is not to go ask your customers what they want. If you ask that question in the formative stages, then you’re doing it wrong. The point is to go immerse yourself in their environment and ask lots of “why” questions until you have thoroughly explored the ins and outs of their decision making, needs, wants, and problems. At that point, you should be able to break their needs and the opportunities down into a few simple statements of truth. As Alan Cooper says, how can you help an end user achieve the goal if you don’t know what it is? You have to build a persona or model that accurately describes the objectives of your consumers and the problems they face with the existing solutions. The real benefit … is that unless you put a face and expectations on that consumer, then disagreements about features or product positioning or design come down to who can pull the greatest political will—rather than who has the cleanest interpretation of the consumer’s need.”"
via:preoccupations  design  experiencedesign  branding  development  marketing  mac  apple  process  productmanagement  innovation  howto  business  management  administration  interaction  experience  tcsnmy  ux  user 
july 2009 by robertogreco
Bill Buxton: Innovation vs. Invention [pdf] [via:]
"innovation is far more about prospecting, mining, refining and adding value than it is about pure invention. Rather than focusing on the invention of the ‘brand new’, one might better strive for creative insights on how to combine, develop and levera
innovation  billbuxton  invention  creativity  experience  interaction  ux  user  ixd  filetype:pdf  media:document 
june 2008 by robertogreco
IDSA Western District - Wendy March on Being Boring - "Drawing on several years of investigation into way people use technology in India, Brazil, China & dozens..."
"...of other disparate environments...focused not on exciting & cutting-edge, but on ordinary."We keep trying to make things seamless and easy," observed March about this discovery, "but maybe people don't want it to be seamless and easy."
easiness  boringness  boiring  seamlessness  technology  wendymarch  research  ethnography  anthropology  user  experience  ux  seams 
april 2008 by robertogreco
martin konrad gloeckle - industrial design
"the created products were named un-readymades to express the involvement of the end-user in the creation of the final product. they aim to inspire, encourage, and enable consumer involvement, creativity, and a deeper experience."
design  cocreation  creativity  personalization  identity  user  experience  consumer 
march 2008 by robertogreco
Designs - OLPC
"showcase for design ideas & discussion around Sugar UI. Each topic below contains a "slideshow" illustrating our latest ideas and outlining some of the decisions and tradeoffs that were made in coming to them. Please feel free to add to the discussion se
olpc  ui  sugar  interface  user 
march 2008 by robertogreco
MEX - the strategy forum for mobile user experience - Email complexity and next generation middleware
"If one were to glance at their specifications, the N95 would out perform the Sidekick and the Blackberry in almost every respect. However, it delivers far-and-away the worst mobile email experience."
experience  user  ux  email  mobile  phones  n95  sidekick  batterylife 
march 2008 by robertogreco
Jan Chipchase - Future PerfectShared Mobile Phone Practices
"What happens when people share an object that is inherently designed for personal use?...based on how & why people share in what ways can devices & services be redesigned to optimise shared user experiences?...should they be re-designed?"
mobile  phones  community  social  communication  nokia  janchipchase  ethnography  anthropology  africa  uganda  india  collaborative  mobility  digitaldivide  usability  design  culture  research  user  interaction  future 
february 2008 by robertogreco
Pasta&Vinegar » Blog Archive » Surrounded by objects whose workings are a total mystery
“Why Toys Shouldn’t Work “Like Magic”: Children’s Technology and the Values of Construction and Control “...describes the tension between “ease of use” and user empowerment” that is at stake in kids artifact design."
design  learning  technology  toys  mystery  magic  objects  empowerment  user 
january 2008 by robertogreco
Digital Tools Help Users Save Energy, Study Finds - New York Times
"Giving people the means to closely monitor and adjust their electricity use lowers their monthly bills and could significantly reduce the need to build new power plants, according to a yearlong government study." + Sequim mention
energy  user  monitors  electricity  electronics  sustainability  washingtonstate  sequim 
january 2008 by robertogreco
Jan Chipchase - Future Perfect: When Pointers Fade & Die I
"developer's assumption that sufficient numbers of people would be willing to use this service to access user-generated opinions about that space, whilst knowing little or nothing about the individual who generated the link. Risk versus reward."
yellowarrow  annotation  space  location  location-based  tagging  trust  risk  user  usergenerated  geotagging  janchipchase 
january 2008 by robertogreco
Lorcan Dempsey's weblog: What the reader intends ...
"Did Borges ever imagine a library in which we could know which volumes users were thinking about consulting? [William Gibson]"
borges  books  williamgibson  libraries  user  librarians  software  data  circulation  information 
january 2008 by robertogreco
Shift6 » Fear of customising
"Handholding of this kind is exactly what people need in order to get the most out of technology and the comments on Fry’s post suggest his readers (of all ages) are grateful for it."
customization  user  software  firefox  browser  learning  teaching  browsers 
december 2007 by robertogreco
Blackbeltjones/Work: » Lost futures: Unconscious gestures?
"it’s likely that we’re locked into pursuing very conscious, very gorgeous, deliberate touch interfaces - touch-as-manipulate-objects-on-screen rather than touch-as-manipulate-objects-in-the-world for now."

[Now at: ]
design  interaction  iphone  usability  touch  ux  nokia  mattjones  interface  apple  gestures  mobile  touchscreen  phones  ui  user 
november 2007 by robertogreco
Lunch over IP: LIFT06: SMS is to tell you I miss you... (On the specialization of communication channels)
"people "are very good at choosing the best media for each situation". What would that be? "SMS is to tell you I miss you, Email is to organise our dinner, Voice is to say I’m late, and IM is to continue our conversation"
technology  mobile  phones  sms  texting  user  ethnography  email  etiquette  research  im  voip  blogs  blogging  myspace  gamechanging  switzerland  society  communication 
november 2007 by robertogreco
New Media Literacy In Education: Learning Media Use While Developing Critical Thinking Skills - Robin Good's Latest News
"Learning to use participatory media tech, refining ability to speak, present and communicate visually may be among most precious skills that young generations of digital natives need to learn to be able to affect sensible change in the future."
professionaldevelopment  reform  change  medialiteracy  media  literacy  pedagogy  children  howardrheingold  education  government  internet  scholarship  school2.0  criticism  citizenship  politics  learning  lcproject  technology  future  gamechanging  online  web  user  participatory  policy  civics  democracy  institutions  multimedia  deschooling  unschooling  homeschool 
november 2007 by robertogreco
This Blog Sits at the: Escape buttons and our technological devolution
"We now understand that every new advance in technology will be yet another measure of how little we understand and far we are falling behind. Now mastery is finding the escape key and the willingness to use it early and often. I'm using mine now."

[Now at: ]
technology  society  user  experience  buttons  grantmccracken 
november 2007 by robertogreco
Learning 2.0 - The Things
"Welcome to the original Learning 2.0 Program. This site was created to support PLCMC's Learning 2.0 Program; a discovery learning program designed to encourage staff to explore new technologies and reward them for doing 23 Things."
activities  business  flickr  collaboration  howto  gamechanging  community  learning  lessons  librarians  libraries  management  workshops  web2.0  web  technology  tools  resources  training  reference  networkedlearning  online  pedagogy  professionaldevelopment  courses  progress  tagging  tags  socialsoftware  socialnetworking  wikis  work  education  elearning  folksonomy  free  media  blogs  autodidacts  lcproject  homeschool  unschooling  schools  podcasts  webdesign  myspace  recording  programming  rss  onlinetoolkit  internet  content  user  webdev 
november 2007 by robertogreco
TrustedReviews - Power To The People
"majority [of] people out there don't really care about [technology] those devices work...just about what they can's that ubiquitous nature that makes a tech advancement great - fact that people don't see the tech, they just see the benefit.
technology  society  ubicomp  user  human  ipod  gamechanging  mobile  phones  storage  ux 
november 2007 by robertogreco
Why the iPhone Will Beat the Blackberry
"Get over it: power users are a minority, and while they point the way to the future, they tend to be disappointed when the rest of the market catches up with an inferior product that has a lower barrier to new users."
iphone  blackberry  mobile  phones  powerusers  mobility  innovation  hardware  excel  technology  design  trends  oreilly  ui  user  interface 
october 2007 by robertogreco
The User-Generated Content Myth - Publishing 2.0
"The reality is that “average people” don’t create a lot of content — at least not the commercially viable kind. Most people are too busy. Those that do “create content” — and who do it well — are those who are predisposed to being content
user  usergenerated  content  participatory  publishing  internet  web  online  convergence  social  crowdsourcing  creativity 
october 2007 by robertogreco
Laurent Haug’s blog » Blog Archive » TV's iPod moment is coming
"whoever doubts the quality of user generated content should be forced to go through the 200+ channels I get at home, and tell me in all honesty how many they think qualify for something else than “total crap”"
television  tv  user  content  usergenerated  consumergenerated  web  internet  longtail 
october 2007 by robertogreco
chris woebken I New Sensual Interfaces
"Technology is getting more and more removed from the human scale. How could we take advantage and create new and more interesting and elegant interfaces?"
touch  senses  interface  design  nanotechnology  ux  user  physical 
october 2007 by robertogreco
YouTube - Information R/evolution
"This video explores the changes in the way we find, store, create, critique, and share information. This video was created as a conversation starter, and works especially well when brainstorming with people about the near future and the skills needed in order to harness, evaluate, and create information effectively."
michaelwesch  ux  video  web2.0  information  nearfuture  sharing  internet  online  web  anthropology  taxonomy  tags  tagging  search  content  wikipedia  contribution  usergenerated  user  community 
october 2007 by robertogreco
ClickTale™ :: Record - Watch - Understand
"Record visitors' every action as they browse your website. Watch movies to understand visitor behavior, gain valuable insights and improve your website's usability."
usability  webdesign  web  recording  design  user  behavior  browser  analysis  tracking  traffic  browsers  webdev 
september 2007 by robertogreco
On the ground running: Lessons from experience design « Speedbird
"people are already organizers and designers of experience par excellence...Weiser wanted to offer users ways to reach into and configure the systems they encountered; ideally, such seams would afford moments of pleasure, revelation and beauty."
toread  ipod  ux  experience  design  nike+  apple  adamgreenfield  ideo  control  urban  planning  architecture  cocreation  user  usability  web  internet  online  extensibility  human  systems  ubicomp  ubiquitous  beautifulseams  technology  interface  networks  analysis  collaboration  opensource  users  services  innovation  interaction  folksonomy  product  everyware  interactiondesign  experiencedesign  webdesign  webdev  process  productdesign 
june 2007 by robertogreco
TED | Talks | David Kelley: The future of design is human-centered (video)
"Low-key and thoughtful, IDEO founder David Kelley seems the antithesis of the "design star" -- and indeed, he says that product design, within the past two decades, has become much less about the design and more about the user who'll be experiencing it."
design  industrial  ted  ideo  video  deas  interactive  remkoolhaas  oma  prada  retail  spyfish  marine  ocean  innovation  dilbert  work  space  cubicles  human  technology  ux  experience  user  davidkelley 
june 2007 by robertogreco
Home truths about telecoms |
"Technology and society: Anthropologists investigate the use of communications technology and reach some surprising conclusions"
anthropology  technology  user  collaboration  communication  design  experience  migration  mobile  phones  society  future  janchipchase  research  nokia  culture  work  life  literacy  text  texting  im  sms  voice  socialsoftware  socialnetworks 
june 2007 by robertogreco
Putting people first » The Economist features work by Swisscom anthropologist Stefana Broadbent
"#There is a flattening in voice communication and an increase in written channels. #Instead of work invading private life, private communications are invading the workplace. #Migrants are the most advanced users of communications technology."
anthropology  technology  user  collaboration  communication  design  experience  migration  mobile  phones  society  future  research  nokia  culture  work  life  literacy  text  texting  im  sms  voice  socialsoftware  socialnetworks 
june 2007 by robertogreco
Feature Presentation: Financial Page: The New Yorker
"This spiral of complexity, often called “feature creep,” costs consumers time, but it also costs businesses money."
simplicity  technology  usability  gadgets  electronics  experience  ux  design  consumer  complexity  apple  business  choice  development  economics  engineering  functionality  marketing  production  products  psychology  software  user 
june 2007 by robertogreco
A fast rate of return |
"With half of today's gadgets brought back to stores in perfect working order, manufacturers are aiming to simplify."
simplicity  technology  usability  gadgets  electronics  experience  ux  design  consumer  complexity  apple  business  choice  development  economics  engineering  functionality  marketing  production  products  psychology  software  user 
june 2007 by robertogreco
IDEO's Jane Fulton Suri observes "thoughtless acts" - (37signals)
"IDEO designer Jane Fulton Suri figures out unmet consumer needs by watching ordinary people doing ordinary things."
design  human  inspiration  interdisciplinary  method  observation  consumer  research  howwelearn  ethnography  anthropology  interaction  user  experience  ux 
june 2007 by robertogreco
Core77 - Experience is the Product: Why designers will never succeed in product design by simply doing product design
"Transcendent product design is a matter of philosophy and approach...product development has gone wrong is that people stop...when the solutions are most have to go beyond; you have to think about the experience people are having."
business  design  marketing  technology  ux  experience  user  strategy  gamechanging  branding  advertising  flickr  apple  target  systems  methodology  innovation  management  engagement  process  interactiondesign  interaction  products  designthinking  experiencedesign  usability  kodak 
june 2007 by robertogreco
BBC NEWS | Technology | Designing mobiles for the world
"Mobile phones have shaped global communications. But who shapes mobiles? BBC News speaks to Jan Chipchase, principal researcher at Nokia Design."
behavior  design  ethnography  interface  mobile  phones  nokia  people  janchipchase  ux  user  experience  usability  travel  trends  research  anthropology  technology  learning 
may 2007 by robertogreco
pasta and vinegar » Command Line as the future of interface
"When asked about the future of interfaces, Donald Norman points towards the command line, as an interesting metaphor"
design  interface  technology  gui  user  search  internet  web  online  usability  productivity  human  commands  documents  interaction 
may 2007 by robertogreco
Bokardo » The Lesson
"The one major idea behind the Lesson is that personal value precedes network value. What this means is that if we are to build networks of value, then each person on the network needs to find value for themselves before they can contribute value to the network. In the case of, people find value saving their personal bookmarks first and foremost. All other usage is secondary."  folksonomy  tagging  tags  taxonomy  search  bookmarks  community  collaboration  networks  systems  user  blogging  blogs  bookmarking  crowdsourcing  socialnetworking  socialnetworks  socialsoftware  classification 
may 2007 by robertogreco
fredshouse: the coming age of enraging technology
"I hope ubicomp really does take a hundred years. That way I'll be spared the indignity of having to use it."
future  technology  ubicomp  everyware  ubiquitous  frustration  society  user 
may 2007 by robertogreco
» Climbing the social Web ladder | Between the Lines |
"dentifies six levels of participation in the realm of social media or the social Web in the U.S. based on a recent survey"
socialsoftware  software  socialnetworks  social  networking  internet  online  web  groups  user  research  society 
may 2007 by robertogreco
Jan Chipchase - Future PerfectWhere's The Phone
"This essay presents data from a series of Nokia street surveys conducted between 2003 and 2006 that explored where people carry their mobile phones and why."
culture  design  fashion  interaction  mobile  money  personalization  phones  research  user  technology 
april 2007 by robertogreco
How to Improve It? Ask Those Who Use It - New York Times
"Mr. von Hippel is the leading advocate of the value of letting users of products modify them or improve them, because they may come up with changes that manufacturers never considered. He thinks that this could help companies develop products more quickl
product  design  user  masses  collaboration 
march 2007 by robertogreco
Nokia's Design Research for Everyone
"Jan Chipchase of the Nokia Research Center talks about how behavioral research feeds into the phone maker's design strategies"
janchipchase  design  research  mobile  phones  user  anthropology  world  culture  nokia 
march 2007 by robertogreco
adaptive path » blog » blog archive » The Target pill bottle isn’t a bottle, it’s a system
"Target appropriately calls the bottle ClearRX, describing it more broadly as a, “prescription distribution and communication system.” That’s because it required quite a bit of work on the back-of-the-house to make the pill bottles work on the front
business  design  graphic  marketing  usability  systems  health  user  experience  healthcare  ux  target  product 
february 2007 by robertogreco
Near Future Laboratory » World of Warcraft Bullshit Installation
"Research Insight 14: This game is for those who have too much time on their hands."
games  play  wow  mmog  software  user  experience  frustration  time  julianbleecker 
january 2007 by robertogreco
The tools for cultural production and distribution are in the pockets of 14 year olds - Howard Rheingold (World Question Center 2007)
"Which kind of population seems more likely to become actively engaged in civic affairs — a population of passive consumers, sitting slackjawed...or a world of creators who...are actively engaged in producing as well as consuming cultural products?"
digital  media  youth  teens  technology  production  user  make  society  future  learning  education  democracy  consumption  social  socialsoftware  socialnetworks 
january 2007 by robertogreco
The Complexity of Simplicity :: UXmatters
“Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that’s creativity.” -Charles Mingus
architecture  design  experience  simplicity  usability  interface  information  interaction  complexity  models  user  webdesign  webdev 
december 2006 by robertogreco
Pulse Laser » Blog Archive » Experience hooks
"I mentioned a number of ‘intrinsic activities’ associated with a product, those that aren’t specific to what the product does. They were: Design, manufacture, discovery, selection, being wished-for, purchase, being shown-off, review and resale."
creativity  design  interaction  technology  packaging  unboxing  personalization  user  marketing  advertising  video  radio  music  3D  comments  interface  schulzeandwebb  berg  berglondon 
november 2006 by robertogreco
Internet Archive: Details: Alan Kay: Doing with Images Makes Symbols Pt 1
"Alan lines up a number of systems including Englebart's Sketchpad, the FlexMachine, the RAND tablet and Smalltalk, all of which were way ahead of their time and demonstrate some concepts not carried through even today."
history  interface  user  video  development  computers  graphics  interaction  communication  conferencing  programming  science  alankay 
november 2006 by robertogreco
GENERATION C | An emerging consumer trend and related new business ideas
"The GENERATION C phenomenon captures the an avalanche of consumer generated 'content' that is building on the Web, adding tera-peta bytes of new text, images, audio and video on an ongoing basis. "
consumer  content  creative  creativity  crowdsourcing  culture  customization  diy  advertising  education  ethnography  future  generations  ideas  innovation  internet  longtail  marketing  media  online  trends  technology  students  sociology  society  socialsoftware  research  social  reference  participatory  video  viral  web  business  user  remix  lcproject  schooldesign 
october 2006 by robertogreco
CUSTOMER-MADE | Co-creation, user-generated content, DIY advertising and more!
“The phenomenon of corporations creating goods, services and experiences in close cooperation with experienced and creative consumers, tapping into their intellectual capital, and in exchange giving them a direct say in (and rewarding them for) what act
content  creative  creativity  crowdsourcing  culture  customization  diy  advertising  education  ethnography  future  generations  ideas  innovation  internet  longtail  marketing  media  online  trends  technology  students  sociology  society  socialsoftware  research  social  reference  participatory  video  viral  web  business  user  remix  lcproject  schooldesign  consumer  collaboration  design  entrepreneurship  usability  community  news 
october 2006 by robertogreco | The Former Audience in Meatspace
calls for making museums exhibits more interactive a la social software found on the web
museums  media  user  web  storytelling  information  history  content  art  interactive  interaction  social  socialsoftware 
october 2006 by robertogreco
Core77/BusinessWeek - Donald A. Norman - 2006 Benjamin Franklin Medal
"Here is a 5 minute video on Don Norman to commemerate his receiving the 2006 Benjamin Franklin Medal for laying the foundations of user centered design."
design  user  engineering  aviation  computers  industrial  usability  math  psychology  cognitive 
october 2006 by robertogreco
Pulse Laser » Blog Archive » Editing documents as playing music
"People don’t use paper files like they use to, and besides, computers aren’t office focused but for the home now. And at home, it’s all about the media. Could play, pause and the rest replace save and open?"
icons  interface  commands  comments  user  interaction  documents  files  design  berg  berglondon  schulzeandwebb  time  timelines 
october 2006 by robertogreco
"Touch is a research project looking at the intersections between the digital and the physical. Its aim is to explore and develop new uses for RFID, NFC and mobile technology in areas such as retail, public services, social and personal communication."
interactive  interaction  innovation  ideas  design  touch  internet  research  RFID  social  technology  ubicomp  blogs  mobile  phones  tangible  nfc  nearfield  ubiquitous  ui  user  wireless  gps  gui  haptic  everyware  payment  pervasive  infodesign  bluetooth  mobility  locative  tracking 
september 2006 by robertogreco

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