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robertogreco : via:chrisberthelsen   14

Jules Oosterwegel - YouTube
[videos of children from around the world playing the games they play]
games  play  video  children  via:chrisberthelsen  julesoosterwegel 
may 2015 by robertogreco
Small House H | JA+U
"This guesthouse is located on a site adjacent to an old farmhouse in Gunma prefecture. To architect Kumiko Inui, the surrounding elements were incoherent, so she sought to make the house significant internally. Ms. Inui decided to employ the X-shaped plan she had originally conceived while designing another house in Tokyo (which didn’t get built)."

[embedded video: ]
small  architecture  japan  homes  housing  tinyhouses  kumikoinui  design  2014  via:chrisberthelsen 
december 2014 by robertogreco
Depression Quest: An Interactive (non)Fiction About Living with Depression
"Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.

Depression Quest is a game that deals with living with depression in a very literal way. This game is not meant to be a fun or lighthearted experience. If you are currently suffering from the illness and are easily triggered, please be aware that this game uses stark depictions of people in very dark places. If you are suicidal, please stop playing this game and visit this link to talk to someone.

The goal of this game is twofold: firstly, we want to illustrate as clearly as possible what depression is like, so that it may be better understood by people without depression. Hopefully this can be something to spread awareness and fight against the social stigma and misunderstandings that depression sufferers face. Secondly, our hope is that in presenting as real a simulation of depression as possible, other sufferers will come to know that they aren't alone, and hopefully derive some measure of comfort from that.

It goes without saying that because of the very nature of depression, it is experienced differently by every person who suffers from it. We aren't trying to say that this is the "best" or "most accurate" representation, merely that this is an amalgamation of the experiences of the developers and several people close to them. Many of the following encounters deal with issues such as therapy, medication, handling a love life, and reaching out to support networks. In reality, less than half of depression sufferers actually seek treatment, for reasons such as lack of money, perceived personal failing, or public stigma. These things were included in order to touch upon as broad a range as possible, since all these elements can be very important to sufferers of depression, though they will likely not be the experiences of most sufferers.

It's important to recognize that not everyone with depression is so lucky. Many people with the illness don't have a lot of the luxuries that we have in this game. We've written it this way so that we can focus specifically on the illness, which becomes more and more difficult to deal with as the person who has it is less and less well-off."
depression  games  gaming  via:chrisberthelsen  interactivefiction  seriousgames  if 
august 2014 by robertogreco
True affirmation is not a praise, but a question that lets you express how you feel. – Tokyo, Japan — A Hi Moment
"Yesterday, I had lunch with a kindergarden teacher, who is also my friend. Once in a while, we get together to compare notes about our new tactics to struggle with low self-esteem.

When we were small, adults failed to give us enough affirmations. They believed that denial could make us tough, but it only made us apathetic to our own feelings. That’s why even in our late forties, we often hesitate to accept positive feedbacks, even those coming from our close friends. We are damaged goods and hardly can change our mental habit.

Meanwhile, we can give kids a plenty of affirmations. But what does it mean to “affirm” someone? And how? This sounds awfully difficult. I’m glad I don’t have kids since I’m too grumpy and bitter to take up this task.

According to my friend, just telling children “You’re great,” “What you have done is wonderful,” or “What a great work!” may create an unnecessary burden for them. They may feel pressured to perform better again and again. They feel they can’t afford to fail. I certainly remember this: Oftentimes, I intentionally performed badly so that I thought I could own my own failures.

My kindergarden teacher friend told me that she always talks with kids like this: “You finished your drawing, huh? You used a lot of blue this time. How do you feel? Why do you feel that way you think?” And she helps them expressing and verbalizing their thoughts. After that, she just says: “Let’s remember that feeling.” Affirmation is a series of questions, opportunities to talk, like those in a cozy house party."
affirmation  via:chrisberthelsen  shukuge  praise  questions  askingquestions  questionasking  conversation  howwelearn  parenting  teaching  education  learning 
may 2014 by robertogreco
Colab | Creative Technologies at AUT
"Colab is the collaboratory for Design and Creative Technologies at the Auckland University of Technology (AUT), New Zealand.

Our aim is to encourage researchers, students and stakeholders to imagine, construct, articulate and navigate rapidly changing social, economic, technological and career environments.

We are a diverse community of creative people, working together in an environment from which new ideas emerge on a daily basis. Colab researchers come from a range of backgrounds, including art, design, computer science, animation, game design, engineering, mechatronics, architecture, business and organisational development.

Colab has also established a Faculty Labs Network within AUT, to manage and develop a number of high-end technology facilities, researching subjects ranging from textile design and production, 3D printing, to motion capture, interactive technologies and virtual worlds.

We pride ourselves on having great relationships with industry and organisational bodies throughout Auckland and abroad, and welcome the opportunity to collaborate with researchers, organisational partners, creative-thinkers, and entrepreneurs. Perhaps, even you?"
newzealand  aukland  openstudioproject  lcproject  via:chrisberthelsen  aut  art  design  compsci  computerscience  animation  gamedesign  architecture  research  makerspaces 
february 2014 by robertogreco
Subject, Theory, Practice: An Architecture of Creative Engagement on Vimeo
“Tell me to what you pay attention and I will tell you who you are.” José Ortega y Gasset

A 'manifesto' for the curious architect/designer/artist in search of depth, but in love with plenty, in the saturated world of the 21st Century.

"In a world where grazing is the norm, in which the bitesize is the ideal that conflates ease of consumption with value, where yoghurts are increased in sales price by being reduced in size and packaged like medicines, downed in one gulp; in a world where choice is a democratic obligation that obliterates enjoyment, forced on consumers through the constant tasting, buying and trying of ever more gadgets; a world in which thoughts, concepts -entire lives- are fragmented into the instantaneous nothings of tweets and profile updates; it is in this world, where students of architecture graze Dezeen dot com and ArchDaily, hoovering up images in random succession with no method of differentiation or judgement, where architects -like everyone else- follow the dictum ‘what does not fit on the screen, won’t be seen’, where attentions rarely span longer than a minute, and architectural theory online has found the same formula as Danone’s Actimel (concepts downed in one gulp, delivered in no longer than 300 words!), conflating relevance with ease of consumption; it is in this world of exponentially multiplying inputs that we find ourselves looking at our work and asking ‘what is theory, and what is practice?’, and finding that whilst we yearn for the Modernist certainties of a body of work, of a lifelong ‘project’ in the context of a broader epoch-long ‘shared project’ on the one hand, and the ideas against which these projects can be critically tested on the other; we are actually embedded in an era in which any such oppositions, any such certainties have collapsed, and in which it is our duty –without nostalgia, but with bright eyes and bushy tails untainted by irony- to look for new relationships that can generate meaning, in a substantial manner, over the course of a professional life.

This film is a short section through this process from May 2012."

This montage film is based on a lecture delivered by Madam Studio in May of 2012 at Gent Sint-Lucas Hogeschool Voor Wetenschap & Kunst.

A Madam Studio Production by Adam Nathaniel Furman and Marco Ginex

[via: ]
via:chrisberthelsen  joséortegaygasset  theory  architecture  cv  media  dezeen  archdaily  practice  nostalgia  actimel  marcoginex  2013  tcsnmy  understanding  iteration  darkmatter  certainty  postmodernism  modernism  philosophy  relationships  context  meaningmaking  meaning  lifelongproject  lcproject  openstudioproject  relevance  consumption  canon  streams  internet  filtering  audiencesofone  film  adamnathanielfurman  creativity  bricolage  consumerism  unschooling  deschooling  education  lifelonglearning  curation  curating  blogs  discourse  thinking  soundbites  eyecandy  order  chaos  messiness  ephemerality  ephemeral  grandnarratives  storytelling  hierarchies  hierarchy  authority  rebellion  criticism  frameofdebate  robertventuri  taste  aura  highbrow  lowbrow  waywards  narrative  anarchism  anarchy  feedback  feedbackloops  substance  values  self  thewho  thewhat  authenticity  fiction  discussion  openended  openendedstories  process  open-ended 
march 2013 by robertogreco
How Do We Teach Children About Their Cities? — BMW Guggenheim Lab | log
"With “This City Life,” he challenges kids to become critical investigators of the built environment in various ways, and to document their analysis through video and podcast media (check out the video above, the first one to come out of the program, to get a better sense of what it’s all about). In one of his workshops, the kids were given two types of stickers: hearts and frowning faces. They were then asked to stick those stickers all over things in the neighborhood that they liked (a street sign that had been guerilla-modified to be more fun was a popular one) or disliked (garbage, for instance). Then they talked about why they liked or disliked those things."
curriculum  citylife  cities  educations  context  wherewelive  cv  tcsnmy  lcproject  local  bighere  place  via:chrisberthelsen  2012  cityclassroom  cityasclassroom  urban  children  urbanism  education  builtenvironment 
august 2012 by robertogreco
adventures in the cryptoforest by wilfried hou je bek | THE STATE
[Wayback: ]

"Cryptoforests are feral forests—planted tree zones, for instance along motorways, that have been allowed to become wild to the point that their wildness is outgrowing their manmadeness. They are in limbo forests—tree-covered plots that feel like forests but technically probably aren’t; states of vegetation for which lay-language has no name. They are incognito forests—forests that have gone cryptic and are almost invisible; forests in camouflage, forests with a talent for being ignored. They are precognitive forests—lands that are on the brink of becoming forested, a future forest fata morgana. And they are unappreciated forests—forests regarded as zones of waste and weed, forests shaming planners, developers, and the neighbourhood. NIMBY forestry.

Cryptoforestry is a psychogeographic art; the above is therefore not a definitive list and only serves as a pointer for serendipitous search and identification. Generally speaking, a cryptoforest is either a place that looks like a forest but isn’t, or a forest that nobody knows about. But there is no need for cryptoforest fundamentalism. A cryptoforest is a place where the urban is discontinued; a disturbed place where fast-growing, weedy, plants can thrive. I have found beautiful abandoned car parks where grasses were flowering through the cracks of the pavement and the blackberry, my perennial companion whenever I go cryptoforesting, was only just spreading its first thorny fangs across the paving. I think of such places as cryptoforests even though not a single tree grows there.

All cryptoforests are unique and they all have their own story to tell, but the word I desperately—and mostly unsuccessfully—try to stay away from is ‘nature.’ The easiest way to relate to cryptoforests is by describing them as places where the city has temporarily retreated, and nature has been given the chance to grow undisturbed. It’s a description that goes a long way, but one which suffers from its lack of precision and for the way it implies a rigid distinction between city and nature—and by extension, between people and nature. People are nature; cities are part of nature, though not of a natural origin, and no nature has been left untouched."

"Cryptoforestry argues that you shouldn’t let your image of a city be determined only by what is built, but also by what remains empty. A place may be free of buildings but that does not mean that it is devoid of relevance and adventure. Cryptoforests offer a unique experience. Find them, enter them, take your friends there, be careful, and become a native; you never know what you will find."
landscape  precognitiveforests  forests  feral  plants  vegetation  cryptoforests  cryptoforestry  2012  via:chrisberthelsen  wilfredhoujebek 
may 2012 by robertogreco
The empire city: a novel of New York City - Paul Goodman - Google Libros
"This is the thirty year epic story of Horatio, an idealist who struggles to learn the hardest lesson of all -- how to take his place in a conformist society and still retain his personal identity."

[via: ]
literature  identity  confomity  society  idealism  integrity  anarchism  via:chrisberthelsen  toread  novels  books  paulgoodman 
march 2012 by robertogreco
When unconferences fail horribly – Alex Barrera – The Kernel
"Unconference formats are great and powerful, but they require a thorough knowledge of the audience and speakers alike and very experienced moderators. I would suggest a simplification of the process for future endeavours.

Reduce the amount of tracks and talks to a minimum. one track, five to six talks per day, one hour each. As history keeps reminding us, less is more. Better off with six bad-ass, in-depth and engaging talks during a single track than four tracks and a myriad of cliched talks that barely scratch the surface of the topic."

[Seems to me that this misses the point of the unconference. There shouldn't be any talks at an unconference, just conversation (possibly activities/tinkering too). See the comment from Martin Eriksson. Also, unconferences are usually (but not exclusively) focused on the local.]
terminology  conferences  2012  via:chrisberthelsen  unconferences  alexbarrera 
february 2012 by robertogreco
Move arts Japan
"In recent years, and personal art projects and regions worldwide has led to an international exhibition was held in various parts of Japan, while there are regional ties and art.

Move arts Japan is, connect the (AIR) Artist-in-Residence program throughout Japan, as well as information for artists, curators as the target, researchers, art coordinator, also an art fan, a journey in the wake of Art AIR is a portal site of Japan's first provides a wide range can be carried out until the reservation."
artAIR  glvo  via:chrisberthelsen  japan  residencies  art 
february 2012 by robertogreco
Playmakers on Vimeo
"playmakers, a 35 minute documentary, is the culmination of a six month project following the progress of Hide&Seek; game designers Alex Fleetwood and Holly Gramazio through the development of a new game. The documentary was filmed over the first 6 months of 2009 and premiered at the Sheffield Documentary festival. Playmakers will be available to download and view on the 5th of May 2010.

Over the last 50 years play has become an increasingly private activity. Now it is bursting back onto our streets. playmakers explores the emerging area of pervasive games it examines the implications of reclaiming play into the public domain and shows the possibilities offered by new technologies.

Playmakers investigates four main themes:

Part 1: Play…

Part 2: Public space…

Part 3: Technology…

Part 4: Theatre/art…"

[See also: ]
blasttheory  simonevans  quentinstevens  paulinabozek  duncanspeakman  mattadams  simonjohnson  clarereddington  jackcase  thomasbrock  hollygramazio  alexfleetwood  hide&seek  art  theater  urbanplay  urbangames  parkour  social  urbanism  urban  legal  law  publicspace  fun  ubiquitousconnectivity  ubicomp  geolocation  geocaching  socialgames  gaming  via:chrisberthelsen  playmakers  play  games  rules  arg  pervasivegames  pervasive  2010  howardrheingold  michaelwesch  hide&seek; 
february 2012 by robertogreco
23 Things They Don't Tell You About Capitalism - YouTube
"Development economics expert Ha-Joon Chang dispels the myths and prejudices that have come to dominate our understanding of how the world works in a lecture at the RSA."
ideology  taxes  taxation  freemarkets  growth  regulation  trickledowneconomics  inequality  wealthcreation  financialcrisis  myths  via:chrisberthelsen  2010  economics  capitalism  ha-joonchang 
february 2012 by robertogreco
A Conversation With Anarchist David Graeber - YouTube
"Anarchists believe in direct action…Anarchism is about acting as if you are already free…Anarchism is democracy without the government…Anarchism is direct democracy…Anarchism is a commitment to the idea that it would be possible to have a society based on principles of self-organization, voluntary association, and mutual idea."
2006  davidgraeber  authority  hierarchy  academia  globalization  politics  subversion  marxism  teaching  cv  charlierose  interviews  via:chrisberthelsen  subordination  philosophy  freedom  activism  coercion  democracy  optimism  humanism  protest  voluntaryassociation  mutualaid  self-organization  deschooling  unschooling  power  worldbank  imf  process  consensus  history  war  20thcentury  policy  economics  capitalism  concensus 
december 2011 by robertogreco

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