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Power in Coalition
"Coalitions can be important tools for social change and union revitalisation. What makes them successful? What causes them to fail? Community organiser Amanda Tattersall in Power in Coalition examines successful coalitions between unions and community organisations in three countries: the public education coalition in Sydney, Toronto’s Ontario Health Coalition fighting to save universal health care, and Chicago’s living wage campaign run by the Grassroots Collaborative. She explores when and how coalitions can be a powerful strategy for social change, organisational development and union renewal.

The Power in Coalition website is designed for researchers and organizers (organisers) to provide up-to-date commentary, research and training materials on coalitions between unions and community organizations (organisations). It accompanies the publication of Power in Coalition by Cornell University Press and (Allen & Unwin in Australia) in 2010."
via:foe  sustainability  politics  rights  coalitions  activism  unions  organization  organizations  labor  us  canada  australia  unionism  books 
august 2010 by robertogreco
Temple? School? Try Nightclub: The Soul of a New Museum | The New York Observer
"past year is culmination of decade-long effort to change museum's character, to turn it "interactive," place where people come to see, but also be seen; to not just look at art but participate in it. MoMA has made its mission to transform "into a social space from an treasure trove," according to the director…

But a resulting influx of people through the doors has lead influential art worlders like Robert Storr to lament rise of "Death Star Museums." These are places where "uninterrupted contemplation" is impossible. More people may be coming to contemp art museums, Mr. Storr wrote…, but "the mechanisms in play are horridly like those of a sci-fi monster that ingests people in great gulps."

"Museums of modern art are a kind of inherently unstable space," Mr. Lowry said. "If you're going to follow flow of contemp art, you have to constantly tweak & adjust. You can't lock it down & say this is what it should be for the next 10 years. Artists are moving much faster than that.""
via:foe  art  museums  moma  nyc  contemporary  events  participation  scenes  objects  social  robertstorr  design  paolaantonelli  accessibility  change  2010  attendance  quiet  crowds  yokoono  artclubbing  youth  ps1  ncmideas  participatoryart 
august 2010 by robertogreco
"Mudlark is a cross-platform production company. A partnership between a games company, a TV company and a web company.
via:foe  games  gaming  arg  production  transmedia  play  mudlark  design  agency  social  pervasive 
july 2009 by robertogreco
Time Spent Alone
"Time spent alone is a series of projects conceptually linked through their being conceived in solitude and intended for display in the isolated social space of the internet. They are daydreams, worries and solitary trips.
art  books  maps  mapping  travel  world  google  data  googlemaps  experimental  emotion  coding  desire  via:foe 
may 2009 by robertogreco
Destinations - Time Spent Alone
"“Where do you want to go?” and “Why do you want to go there?” are the basic questions behind Destinations. Continuously changing, the main page shows people’s responses to those questions. It is an introspective exercise and a forum for the exploration of shared aspirations.

You are invited to share your responses to the above questions. If we like what you’ve shared, we’ll include it in the main page rotation.

When sharing, you might want to create a username and login. That way, you can keep track of all your contributions and update them later if you want to tweak your wording or position the map just so.
Now more social.

We started a twitter account for the whole timespentalone series, but Destinations is the main attraction. Now, whenever you submit a destination, we'll twitter it and post a link to your submitted page. Follow us over at'"
googleearth  geotagging  googlemaps  maps  mapping  interactive  twitter  gis  writing  netart  via:foe 
may 2009 by robertogreco
"Dipity is the easiest way to tell the stories of people and topics you care about."
visualization  onlinetoolkit  timelines  lifestreams  community  collaboration  classideas  interactive  history  via:foe 
august 2008 by robertogreco
Flickr Strips Copyright Metadata - James Duncan Davidson
"Flickr has a wee problem. While it loves the metadata that is in your photographs when you upload them, merrily adding the camera information to its database, adding keywords as tags, and the like, it then turns around and does something absolutely horri
copyright  flickr  metadata  photography  via:foe 
july 2008 by robertogreco : feed your blog to twitter - post RSS to twitter automatically
"Our server will check your blog's feed at the specified interval and post any new items to your twitter account. You just sit back and relax!"
twitter  rss  feeds  blogging  microblogging  services  aggregator  via:foe 
june 2008 by robertogreco
Sound in the playground on Pixelsumo
"I’ve been meaning to post these for a while, examples of augmenting sound in the playground…"
architecture  playgrounds  design  children  interactive  audio  computing  play  sensors  sound  music  physical  via:foe 
june 2008 by robertogreco
welcome to re:Text: Let's Be Serious: Non-Casual Investigations into Alternate Reality Gaming
"I wanted to get a better understanding of the non-casual face of alternate reality gaming. There are a wonderful variety of people out there doing interesting things in the ARG world, and this is by no means a complete catalog of everything going on. Rat
arg  gamedev  games  gaming  storytelling  via:foe  digitalculture  gamedesign 
june 2008 by robertogreco
Philip Pullman unveils his own new weekly comic serial, The Adventures Of John Blake | By genre | Books
"Philip Pullman spent childhood in thrall to weekly delivery of Eagle, Wizard and Beano. Now he unveils his own new weekly comic serial, The Adventures Of John Blake...story of a boy on a sailing ship somewhere in the Pacific. It's an adventure story, pla
books  children  comics  fiction  storytelling  philippullman  via:foe 
may 2008 by robertogreco
Teaching ARG Design to teenagers | Mssv
"Three exhausting hours later, and what might be the world’s first ARG Design Workshop for teenagers was over. I was pretty happy - but even happier that there had been four other people there to help."
arg  learning  teens  classideas  workshops  teaching  make  lessons  via:foe  games  play  gaming  gamedesign  creativity  pedagogy 
april 2008 by robertogreco
kewlchops: Spruiking, Breadcrumbs & Marching: A cultural phenomenon has emerged on Flickr. It is beyond our control.
"Can you see it? Resembling the broadcast spawning of colonial coral, there is a proliferation of "come here!", "do this!", "join!" & "you're the best thing eva!" virtual tchatchkes covering photo comments on Flickr...entirely emergent phenomenon, these "
flickr  fandom  design  trends  amateur  animation  via:foe  coral 
april 2008 by robertogreco
BBC NEWS | Science/Nature | Map shows toll on world's oceans
"Only about 4% of the world's oceans remain undamaged by human activity, according to the first detailed global map of human impacts on the seas."
climate  ecology  ecosystems  environment  impact  marine  maps  oceans  pollution  science  world  research  via:foe 
february 2008 by robertogreco
The Escapist : Play Like a 3-Year-Old
"am now convinced that when it comes to game design we get stupider as we get older. This was made very clear to me the other day when my 3-year-old nephew spent a sick-day at my house."
gamedesign  kids  games  gaming  psychology  play  design  children  via:foe 
january 2008 by robertogreco
Design Trust for Public Space: Playgrounds to Playgardens: Designing for Free Play
"Designing for Free Play, a publication to be released in Fall 2007, explores the potential of youth play areas that go beyond the traditional playground offerings of swings, slides and see-saws. Building off of the Design Trust’s Designing for Children
children  play  playgrounds  via:foe  design  space  lcproject  learning 
january 2008 by robertogreco
fresh + new(er) » Blog Archive » Playing with the OLPC XO Laptop and the museum possibilities
"The Sugar UI is suitably intuitive enough to make the learning curve of a properly set up machine easy, and there is little to attract the inevitable hacking and tomfoolery that occurs when students are plonked down in front of a Windows box."
olpc  hardware  learning  museums  mobile  technology  computers  children  via:foe 
january 2008 by robertogreco

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