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Why Are Video Games so Sexist? | New Republic
"READY PLAYER TWO: WOMEN GAMERS AND DESIGNED IDENTITY By Shira ChessUniversity of Minnesota Press, 240 pp., $27.00"
book  review  games  gaming  gender  culture  design 
november 2017 by tsuomela
Otherlab!
"Otherlab is a dynamic lab with a variety of enterprises in various stages of development, from projects in the initial research and development phase, to full blown companies that have spun out."
business  innovation  design 
november 2016 by tsuomela
Reinvent | Gathering top innovators in video conversations to reinvent our world
"Reinvent gathers top innovators in important conversations about how to fundamentally reinvent our world. We connect up a mix of smart, knowledgeable, innovative people from a wide range of fields to work on solving the big challenges of our time. We often use the powerful new medium of interactive group video to bring together our network, but we physically gather people too. We open up these in-depth conversations to audiences who appreciate the complexity of the issues and the sophisticated discussion of possible solutions. We then take the best insights and ideas to emerge from the conversations and produce compelling short videos, powerful graphics and written posts that can reach broader audiences."
business  information  innovation  design 
november 2016 by tsuomela
The Rule of Logistics — University of Minnesota Press
"How the world’s largest retailer is redefining architecture by organizing flows of merchandise and information across space and time Jesse LeCavalier analyzes Walmart’s stores, distribution centers, databases, and inventory practices to make sense of its spatial and architectural ramifications. A major new contribution to architectural history and theory, The Rule of Logistics helps us understand how retailing today is changing our bodies, brains, buildings, and cities. "
book  publisher  architecture  business  business-model  design  logistics  efficiency 
november 2016 by tsuomela
The paradox of procedurally generated video games.
"Algorithmically designed video game worlds are more personal because they lack personality."
games  game-studies  algorithms  design  freedom  exploration 
october 2016 by tsuomela
www.nytimes.com
"PLAY ANYTHING The Pleasure of Limits, the Uses of Boredom, and the Secret of Games By Ian Bogost 266 pp. Basic Books. $26.99. THE TETRIS EFFECT The Game That Hypnotized the World By Dan Ackerman 264 pp. PublicAffairs. $25.99. DEATH BY VIDEO GAME Danger, Pleasure, and Obsession on the Virtual Frontline By Simon Parkin 254 pp. Melville House. $25.95."
books  reviews  games  game-studies  gaming  psychology  culture  design  history 
september 2016 by tsuomela
Type Anything
"We created Type Anything in the need of a simple tool to create great font combinations. To put focus on typography. Type Anything lets you customize the most necessary font settings for your next project. From font families and letter spacing to font weights. Our goal was to create a great user experience, whilst working on the perfect match."
web-design  typography  design  tool  utility  online 
july 2016 by tsuomela
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