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tsuomela : interaction   35

5 Ways You're Accidentally Making Everyone Hate You | Cracked.com
"Sure it was. For you. You didn't perceive yourself as being in a position of power because that is the main advantage of power -- that you don't have to think about it. You don't think about money when you're eating at a restaurant. But you sure as fuck think about it when you're too poor to eat."
power  privilege  relationship  social  interaction  hatred 
february 2013 by tsuomela
PLOS ONE: You Can’t Put Old Wine in New Bottles: The Effect of Newcomers on Coordination in Groups
"A common finding in social sciences is that member change hinders group functioning and performance. However, questions remain as to why member change negatively affects group performance and what are some ways to alleviate the negative effects of member change on performance? To answer these questions we conduct an experiment in which we investigate the effect of newcomers on a group’s ability to coordinate efficiently. Participants play a coordination game in a four-person group for the first part of the experiment, and then two members of the group are replaced with new participants, and the newly formed group plays the game for the second part of the experiment. Our results show that the arrival of newcomers decreases trust among group members and this decrease in trust negatively affects group performance. Knowing the performance history of the arriving newcomers mitigates the negative effect of their arrival, but only when newcomers also know the oldtimers performance history. Surprisingly, in groups that performed poorly prior to the newcomers’ arrival, the distrust generated by newcomers is mainly between oldtimers about each other rather than about the newcomers."
groups  interaction  dynamics  communication  organizations  strangers  trust  coordination 
february 2013 by tsuomela
'Social Reading' Projects Bring Commentary Into the Text - Technology - The Chronicle of Higher Education
Work by Stephen Duncombe. "The result of his sabbatical labors has just gone live. Called Open Utopia, it's a free, online version of Thomas More's Utopia that anyone can browse—and annotate. An example of what's sometimes called social reading, Open Utopia builds on the idea that a book doesn't have to be a static text. Online, a book can be a gathering place, a shared space where readers record their reactions and conversations. Those interactions ultimately become part of the book too, a kind of amplified marginalia."
digital-humanities  reading  social  social-computing  online  interaction  utopia 
november 2012 by tsuomela
What if Interactivity is the New Passivity? Jonathan Sterne / McGill University | Flow
"What if all the bad things that media critics have been said about passivity for the past century or two are now equally applicable to all the demands to interact, to participate? What if interactivity is now one of the central hinges through which power works? In many moments today, the most compliant gesture we can make is to consent to interact on the terms presented to us by our software and machines. "
media  critique  criticism  passivity  interaction  interactive  television  social-media  critical-theory 
april 2012 by tsuomela
Morgan
"Human-Centered Informatics (HCI) is the intersection of the cultural, the social, the cognitive, and the aesthetic with computing and information technology. It encompasses a huge range of issues, theories, technologies, designs, tools, environments and human experiences in knowledge work, recreation and leisure activity, teaching and learning, and the potpourri of everyday life. The series will publish state-of-the-art syntheses, case studies, and tutorials in key areas. It will share the focus of leading international conferences in HCI."
book  publisher  series  hci  human  computer  interaction  technology  design 
april 2012 by tsuomela
The World is Small and Life is Long
"I am not certain whether I like or dislike this emerging world. I think I am leaning towards dislike. The slogan, the world is small and life is long describes a tense and anxious world of constant social shadow-boxing. One where you must always be on, socially. A world where burning bridges is more dangerous, and open conflict becomes ever costlier, leading to less dissent and more stupidity.

It is a situation of false harmony. One where peace is less an indicator of increasing empathy and human connection, and more an indicator of increasing wariness. You never know which world your world will collide with next, with what consequences. You never know what missed opportunity or threat could decisively impact your life."
facebook  social-media  networks  social-networking  behavior  interaction  psychology  social-psychology 
april 2012 by tsuomela
A Brief Rant on the Future of Interaction Design
Are we really going to accept an Interface Of The Future that is less expressive than a sandwich?
design  ux  glass  technology  interaction  interface  future  via:deusx 
november 2011 by tsuomela
Friends with cognitive benefits: Mental function improves after certain kinds of socializing
In previous research, Ybarra has found that social interaction provides a short-term boost to executive function that's comparable in size to playing brain games, such as solving crossword puzzles. In the current series of studies, he and colleagues tested 192 undergraduates to pinpoint which types of social interactions help—and which don't.

They found that engaging in brief (10 minute) conversations in which participants were simply instructed to get to know another person resulted in boosts to their subsequent performance on an array of common cognitive tasks. But when participants engaged in conversations that had a competitive edge, their performance on cognitive tasks showed no improvement.
psychology  experiment  social  interaction  executive-function  cognition 
november 2010 by tsuomela
[1009.0240] Modeling Dynamical Influence in Human Interaction Patterns
We present a new perspective, together with a model and algorithm, on a well-observed property of many social phenomena: the influence strength between individuals changes over time (e.g., friendships break and reform). We propose an unsupervised generative switching model that simultaneously captures the system dynamics as the outcome of both (i) the influence between individuals (each modeled as an HMM), and (ii) the dynamics of the influence itself. We describe here a variational Expectation-Maximization (EM) algorithm. In our experiments, we illustrate applications of detecting structural change, predicting turn taking by analyzing a real group discussion behavior dataset and understanding flu influence patterns between US states. Results demonstrate that our approach is a strong alternative for modeling complex interacting social systems.
social  interaction  influence  model  mathematics  probability  statistics  markov-chain 
september 2010 by tsuomela
OnTheCommons.org » Consequential Strangers
If market culture sees us as a mass of disconnected individuals, each without a history or enduring affiliations, the commons sees us as interdependent social creatures. It is refreshing to see this perspective affirmed in such a rich, detailed way by a new book, Consequential Strangers: The Power of People Who Don’t Seem to Matter But Really Do (W.W. Norton), by Melina Blau and Karen L. Fingerman.
commons  social-networks  interaction  social  strangers  people  weak-ties  social-capital 
january 2010 by tsuomela
CHIMe Lab at Stanford University
Welcome to the Communication Between Humans and Interactive Media Lab, located in the Communication Department at Stanford University.
Our laboratory focuses on uncovering fundamental relationships between humans and interactive media. We are interested both in advancing the overall understanding of human psychology and in exploring the practical implications of our discoveries.
academic-lab  school(Stanford)  computer  human  interaction  hci  media-studies 
august 2009 by tsuomela
Clifford Nass
Clifford Nass is currently the Thomas M. Storke Professor at Stanford University
people  academic  research  computer  technology  technology-effects  communication  hci  human  technology-adoption  interaction  media-studies  school(Stanford) 
august 2009 by tsuomela

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